Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Merchant's EdenEventsFirst Update 2026 – New Features and Improvements
Community

First Update 2026 – New Features and Improvements

The Merchant's Eden · published 1 Feb 2026, 13:26 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone!

I know it's been a while since the last update in November, but I haven't been idle! Today I want to show you what I've been working on these past months. There have been some major changes that significantly expand the gameplay experience.

🏘️ Biome-Specific Architecture

Each biome (Forest, Desert, Mediterranean) now has its own unique 3D models for houses. Your cities blend even better into their surroundings, and each biome gets its very own character.

🌾 Fields: New Way for Passive Income

The new "Field" building lets you generate additional passive income, completely independent of merchants. But be careful: fields take up valuable building space and block paths for merchants and citizens. You'll need to plan strategically where to place them.

👥 New Characters and Models

All characters in the game have received updated 3D models. This includes citizens, merchants, ox guides, soldiers and bandits, they all look even better now. Plus, there are two completely new character types: Thieves and Berserkers, which bring new tactical challenges.

⚔️ Barracks and Soldiers

The new "Barracks" building automatically trains soldiers that you can place on towers or gates. Each barracks increases the maximum number of available soldiers, so plan your defenses accordingly!

😊 Happiness: A New Game Mechanic

The new "Happiness" value influences how quickly new residents move into your city. More houses, bandit raids, killed citizens or deforested areas lower happiness. Parks and churches increase it. Finding the right balance is key!

💰 Adjust Taxes

You can now set the taxes that merchants pay at the marketplace. Higher taxes fill your treasury faster but make citizens less happy due to high prices. Another decision that requires careful consideration.

🚪 New Gate Model

The gate has received an updated 3D model that fits much better with walls and towers. Your defenses will look more cohesive.


And if you haven't already: Add the game to your Steam wishlist – it really helps a lot!
Thanks for being part of this journey 🙌

— Daniel

More from The Merchant's Eden

Other announcements

All events
The Merchant's EdenGame update27 Aug 2026Patch Release 1.1.4: Soldier Walking CycleFixes: · Soldiers on towers and gates now correctly following their walking cycles. This also fixes the issue with overlapping soldiers.The Merchant's EdenGame update26 Aug 2026Patch Release 1.1.3: Map settings and language settingsFixes: · When starting a new game, players are now again correctly guided through map selection first and game mode selection afterwards. · Fixed an issue where players with a system language not among the game's supported languages (EN, DE, FR) would randomly end up with French.Community25 Aug 2026Dev Update: New Mechanics and BuildingsHi everyone! Development hasn't slowed down. I know updates have been quiet, so here's a look at what I'm working on for The Merchant's Eden. Faith - A New Resource I'm currently working on "Faith", a new resource tied closely to your citizens' happiness. Manage it well, and your people flourish. Neglect it, and your citizens might become unhappy. This is meant to bring a fresh layer of strateg…