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Monster BattlesEvents《Monster Battles》–"All Things Have a Spirit" Version Update!
Major update

《Monster Battles》–"All Things Have a Spirit" Version Update!

Monster Battles · published 19 Jan 2026, 07:07 UTC

All eventsPlayers around this dateRead on Steam

Hello there!

Monster Battles just had a major version update. This update introduces a large amount of new content and systemic changes, designed to bring fresh strategic depth to the battle environment.

  • New race added – Yokai, along with its core mechanic: the Spirit Essence system!

  • New system added – Ancient Monsters! A game-changing power spike in the late stages of battle!

  • Two powerful new characters Added – Collector and Jingwei!

  • Made extensive balance adjustments to existing monsters, characters, and systems!

We hope you enjoy the refreshed game environment and continue supporting Monster Battles!


Content Updates


New Content

New Race:

  • New Race – Yokai

    • They introduce a unique Spirit Essence system. Spirit Essence grants stats to monsters and can be transferred and amplified between units through monster effects.

    • New Yokai Race Monsters: Plumed Hawk, and more.

New System:

  • New System – Ancient Monsters

    • When the battle reaches Round 10, a special Ancient Shop will open, refreshing powerful Ancient Monsters.

    • New Ancient Monsters: Furious Vajra, Holy Light Guardian, Death Summoner, Goblin Upstart, Nature Slime, Demon Slime, Black Gear.

New Characters:

  • Collector: In Round 1, choose and lock an monster in your reserve; unlock it by purchasing monsters.

  • Jingwei: Abilities are closely tied to shop refreshes, allowing her to continuously enhance the combat power of your core race on the field.


Balance Adjustments


We have adjusted the balance of certain existing monsters to better fit the new game environment.

Mechanical Beetle: Effect changed to trigger growth

Golden Mechanical Beetle: Effect changed to trigger growth

Impatient Krom: Effect changed to trigger on Roar

Competitive Crom: Effect changed to trigger on Roar

Goblin Tinkerer: Effect changed to: Entry: Grants the allied monster at position ★ the Mechanical race, and it gains Load ×1

Skeleton Samurai: Effect changed to: Combo — When attacking, steal the target monster’s Divine Shield and gain half of its ATK

Goblin Engineer: New effect added: growth: Increase Bomb damage

Security Squad: New effect added: growth: Increase Bomb damage

Sand Dancer: Effect changed to: The monster at position ★ with growth triggers its growth. Monsters without growth take 1 damage and permanently gain +1/+2

Glamorous Sand Dancer: Effect changed to: The monster at position ★ with growth triggers its growth. Monsters without growth take 1 damage and permanently gain +1/+2. Triggers twice

Ancient Dragon:

Effect changed to: Roar: For each Dragon monster at position ★, both it and this monster gain +1/+1

Millennium Dragon: Effect changed to: Roar: For each Dragon monster at position ★, both it and this monster gain +1/+2 Battlecry: Grant the Dragon monster at position ★ Divine Shield

Gentle Skunk: Increased ★ count. Effect changed to: Apply 1 stack of Poison to the monster at position ★ and permanently increase its Health by 2

Golden Skunk: Increased ★ count. Effect changed to: Apply 1 stack of Poison to the monster at position ★ and permanently increase its Health by 2. Triggers twice

Treasure Guardian Dragon: Effect changed to: All Dragon monsters in all areas (including the shop) gain +1/+1

Treasure Guardian: Effect changed to: All Dragon monsters in all areas (including the shop) gain +3/+3

Tree Sentinel / Fruit Tree Guardian: When sharing damage taken by other monsters in battle, permanently gain +1 ATK

Yellow Drake: Attributes adjusted to 2/1. Gains an additional effect: Roar: +1 ATK

Green Gear: Attributes adjusted to 0/3

Subject No.6: Cost reduced by 1 Gold

Perfect Subject: Cost reduced by 2 Gold

Goblin King: Cost reduced by 2 Gold

Cyber Dragon: Cost increased by 2 Gold

Rat King: Changed to: Summon 4 Giant Rats at any position

New Plot: Merged Tiles

New Relic: Alchemy Furnace

Sincerely,

Fourteen/14

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Game update27 Feb 20260.3.6.3 UpdateMonster Adjustments: Mushroom Mage: Effect now also triggers when a Nature race monster dies Mushroom Dragonling: Poison stacks applied are now determined by the number of allied Nature race monsters Assassin: Poison stacks applied are now determined by the number of allied Goblin and Nature race monsters Optimizations & Bug Fixes: Fixed a bug where High Elf's skills would fail after loading a…Game update25 Feb 20260.3.6.2 UpdateMonster Adjustments: Mushroom Mage: Race added: Nature Mushroom Dragonling: Race added: Nature Assassin: Race added: Nature Optimizations & Bug Fixes: Fixed a bug where the enemy's pre-replay combat data had a chance of being saved during Battle Replay Fixed a bug where Battle Replay performance had a chance of differing from the actual combatGame update20 Feb 20260.3.6.0 UpdateMonster Adjustments: Golden Gear: Effect changed to Growth trigger Exquisite Golden Gear: Effect changed to Growth trigger Optimizations & Bug Fixes: Fixed a bug where the Collector's data would error after saving Fixed a bug where locked shop slots would disappear after loading a save