
This week brings a host of small, focused changes and important bug fixes aimed at improving gameplay flow, visual fidelity, and overall stability. Thank you for your continued feedback!
Tutorial Level Added: Introduced a new tutorial level specifically for the Lemmings equipment, helping players master this gear more quickly.
Character Scanning: Slightly increased the scan duration and significantly improved the visual feedback when a character is being scanned.
Area Visuals: Enhanced the visual clarity for various areas in the game.
Fire Truck: Updated the visual effects and behavior for the fire truck lights.
Truck Water Refill: Increased the water refill rate from the water tank and ensured the additional tank capacity is correctly utilized.
Starting Gear Management: When dropping core equipment (Exosuit and Hoses) in the starting area, they will now be replaced back in their original spawn location.
Equipment Spawning Logic: Implemented a check to prevent fire hydrants from spawning in the exact same location as ambulance starting gear.
Clearing Area Display: The clearing area display is now clamped to prevent it from incorrectly showing negative values (e.g., preventing -1 trees to cut).
Ambulance Spawning: Ambulances will no longer spawn in maps where there are no victims present.
Player Character Collision: Disabled avoidance behavior for the player character to ensure smoother movement and interaction.
Hoses Fixed jittering visual issue on the Fire Hose pipe.
Fire Extinguishing: Prevented extinguishing grenades from splashing effects through solid walls.
Victim/Valuables Spawning: Reviewed and improved the victim spawning mechanism to significantly limit the chance of them spawning hidden behind walls. Similar logic improvements were applied for the spawning of valuables and explosives.
NPC Navigation :Fixed an issue with the Nav Mesh to avoid NPCs getting stuck at the back of the fire truck. Fixed the Nav Mesh in the Power Station level to prevent NPCs from walking through fences and added a robust check on the Nav Mesh when an NPC is looking for a target.
Thanks for reading, and we'll see you in the next update!