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PROHIBEAST›Events›Devblog - The design of the Untouchables - Eliot and Malone
Community

Devblog - The design of the Untouchables - Eliot and Malone

PROHIBEAST · published 5 months ago

All eventsPlayers around this dateRead on Steam

In this devblog dedicated to the first two playable characters, we take you behind the scenes of their design.

All this is based on a simple idea: link gameplay, personality and animal symbolism to create immediately recognizable figures.

The Playable Characters (PC)

Eliot Ness - The balance of justice

Eliot embodies justice and versatility. Inspired by the dog breed "Shollie", symbol of loyalty and protection, it is designed as a character capable of adapting to all situations.

His story :

Chicago police officer for a few years, but now faced with this sad reality: facing a corrupt police force that is overwhelmed by the growing meat traffic.

He then decides to take matters into his own hand and form a new team to hunt down the local mafia, the Chicago Outfit.

Notes from the development team :

"From the very beginning, Eliot was our base for building the Incorruptibles team. We start with it as for the foundations of a building and then build around it. We analyzed the character, moreover, to have really existed and transcribed it into our universe. We have a lot of anecdotes to tell you about the development of this character, some of which could happen soon."

  • Gameplay : balanced, accessible, effective in infiltration, distraction thanks to its frisbee.

  • Artistic Direction : upright posture, frank gaze, reassuring design, blue color reflecting justice and the symbol of the police.

Malone B. Clonan - Brute strenght

Malone is our tank. The African elephant has imposed itself naturally: massive, imposing, a symbol of wisdom and strength, impossible to ignore.

His story :

Policeman alongside Eliot’s father, Peter Ness, the latter lost his life in troubled circumstances during the rise of the mafia in Chicago. 

Malone took young Eliot under his wing, becoming his mentor and guiding him on the path of justice that his father defended.

Notes from the development team :

"Malone is Eliot’s mentor in our script. There were several versions of his 3D model, including one, which is rather funny and comes out from time to time through our discussions. But the latest version in the game really works well with the aspect we had in mind from the beginning"

  • Gameplay : endure the damage, devastating charge, trumpeting as a diversionary technique, brutal skills.

  • Artistic Direction : heavy silhouette, dominant presence, orange color reflecting dynamism and generosity.

For more information on the development and lore of the game, stay tuned for upcoming posts on Instagram, Reddit, Steam and TikTok.

See you soon,

The PROHIBEAST team

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