Hey everyone!
Now is a great opportunity to check out the game with a brand new update going into Next Fest. The festival lasts just over a week and it's an opportunity to help get more players interested in Allumeria!
https://store.steampowered.com/sale/nextfest
Allumeria has now switched from 2D noise to 3D noise. This means the terrain can be way more varied, complex and interesting.
I tried to strike a balance between flat areas, mountainous areas and areas where the generator is allowed to go crazy, like in the screenshot pictured above. The full version of the game also now has a bunch of extra world presets so you can have things like floating islands or extremely dense, mountainous terrain.
Alongside the new generator I also added a new glowing blue flower, the Myosotis, and hanging vines and flowers that generate under overhangs.
Waterfalls and lava falls can occasionally generate.
The world height has been increased from 192 to 256 to accommodate for the new terrain generation. Due to the world format this only applies to new worlds, but I am working on an upgrade system.
I had a lot of fun just exploring and finding cool terrain formations. I hope you have fun with it too.
Skeletons are now less tanky, HP reduced to 7
Prevented water from flowing over pressure plates
Added a cap on FOV changes due to speed
Rewrote the internal light storage system, worlds loaded in 0.14 become incompatible with 0.13 due to this breaking change. Less ram is spent on storing light to account for the 64 extra blocks of world height being dedicated to empty chunks of sunlight.
The world lighting step during world generation has been updated to fix edge cases causing bad lighting errors in the new terrain generator. As a result, it made leaves look strange.
Updated the leaf renderer with a fixed light level falloff of 4 when sunlight is moving horizontally, restoring how the leaves looked before the lighting bug was fixed.
Underground chest loot has been buffed to include most of the trinkets that are usually only available in the forest dungeon
Added gold and silver ore back to forest caves
Nerfed flame arrows, there is now only a 1/3 chance of igniting enemies and the duration has been reduced
Significantly increased gem spawning
The first forest key is now locked behind fighting the forest spirit, you can no longer find it in caves
Forest key can still be found by killing enemies in the dungeon
Forest flower has been removed from boss loot
Forest chest no longer angers forest spirit, and the associated achievement has been removed
Forest spoon has been replaced with Spoon Fragments in the iron chest loot table
Forest blessing has now been added to the Forest Dungeon chest
Increased skeleton speed
Increased golem speed
Wizards now have a chance to miss their shots
Decreased enemy spawnrate
Forest dungeon chest is now immune to dynamite