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Shadows of Doubt›Events›Shadows of Doubt V39.07 (1.0 Release) Patch Notes
Major update

Shadows of Doubt V39.07 (1.0 Release) Patch Notes

Shadows of Doubt · published 23 months ago

All eventsPlayers around this dateRead on Steam
  • New: Cover-ups! A new late game optional twist; the killer may contact you and ask you to dispose of bodies in exchange for large sums of cash.
  • New: Kidnapping cases! Instead of a being killed, you have a chance to find the kidnapper’s den and save the victim.
  • New: Draggable ragdoll bodies
  • New: Laboratory company type with new items and furniture*
  • New: Working Umbrella!
  • New: 2 additional included cities; Casablanca Quarter and New Lilly-Crofte
  • Citizens can spawn with a more varied amount of stuff in their inventory*
  • Tweaks to some object physics
  • Citizens will now investigate thrown coins and most other objects in public places unless they can see the person who threw it
  • Merged cadaver ‘take fingerprint’ action with ‘search/analyse’ action for simplicity
  • Fixed: More fixes and tweaks for more reliable AI behaviour
  • Fixed: Citizens more reliably open doors once they are knocked on
  • Fixed: It was possible to queue up a jump while in dialog mode
  • Fixed: Further memory leaks
  • Fixed: Some internal audio handling issues
  • Fixed: Bug that gave some citizens unlikely choices of starting items and weapons*
  • Fixed: Some issues with certain objects not shattering when thrown
  • Fixed: Citizens hold bats in the correct position
  • Fixed: You can now operate light switches with most gadgets/items drawn
  • Fixed: A note from a building supervisor could appear written by the wrong person
  • Fixed: Chosen colour not set when player places a Snack Machine (and certain other objects) in décor mode.
  • Fixed: Chosen colours not set when player re-places certain objects in décor mode.
  • Fixed: The red glowing ‘invalid placement’ was not showing when attempting to place some objects in décor mode.
  • Fixed: In décor mode, the dirt slider did not load the correct initial value for some objects
  • Fixed: In décor mode, if a music player or television was removed from the room while switched on it’s sound would continue to play
  • Fixed: In décor mode added/removed/replaced light switches are now saved properly
  • Fixed: In décor mode, desk lamp did not stand upright when placed
  • Fixed: In décor mode, colour channels are applied properly to ‘Modern Corner Desk’
  • Fixed: In décor mode, the filter buttons now work properly in the item shop section
  • Fixed: You can now place curtains properly in décor mode.
  • Fixed: Green hue to certain desk lamps
  • Fixed: The watch could display the wrong time when setting the alarm
  • Fixed: Some issues with bathroom stall doors not opening/closing properly for citizens
  • Fixed: Player is now able to buy items from street vendors
  • Fixed: Sometimes the ‘I know the password’ dialog option was available when it shouldn’t be
  • Fixed: Pathing fix to stop citizens from cutting through the chemical plant and various other rooms (where they would often trigger an alarm)
  • Fixed: Items now get removed or are replaced with their ‘trash’ version once the player has consumed them
  • Fixed: Citizen animations are now sped up properly when in ‘passing time’ mode
  • Fixed: Attacking a citizen in an orange-level trespassing zone now initiates a proper reaction from the citizen and security systems.
  • Fixed: Citizens should no longer sit against a wall under a bathroom hand dryer*
  • Fixed: Internal issues with navigating CCTV captures that would result in a free roaming camera
  • Fixed: While using a controller, the evidence context menus would not work as intended
  • Fixed: While using a controller, the incorrect control glyph for closing an evidence window was shown
  • Fixed: While using a controller, creating a custom string connection did not work properly
  • Fixed: While using a controller, at least one case of the virtual cursor remaining onscreen when it shouldn’t
  • Fixed: Issues with sync disks upgrades being unavailable even if player has upgrade vials
  • Fixed: Controller issues resulting in 2 sync disk upgrades being used per single selection
  • Fixed: Scrolling was disabled with a controller on the sync disks screen
  • Fixed: Selection issue on popup message when using a controller
  • Fixed: Eating tinned food had no effect on player hunger
  • Fixed: Neon diner sign had no collision
  • Fixed: NPCs were much less likely to hit the player with a shot if they were leaning
  • Fixed: Player can no longer sleep in hospital beds (without being a patient)
  • Fixed: If an NPC opens a door while the player is peeking under it, the peek action will now be cancelled
  • Fixed: After loading into a game twice, then going to generate a new city, a missing city name and seed would be displayed in the menu

* Requires a new city generation to appear/spawn/see

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Community10 Aug 2026Shadows of Doubt Dev Blog 46Hi Detectives, it’s time for a new Dev update from me! To start off we’re working on a patch at the moment for Shadows of Doubt that should be out before the end of August that is going to feature a couple of quality of life improvements and updates. The first change that we’ve implemented is the ability to turn off certain killer types that you may or may not like. I know a lot of people weren…Community5 May 2026DevBlog 45🚨📰 Extra Extra, a new Shadows of Doubt video DevBlog has just been released 📰🚨 In this latest blog, Cole outlines his plans for 2026 and drops some hints at what is coming next 🤫 Watch the full update below 👇 Transcript Welcome to a new video Dev blog. So I haven't really been doing many developer updates, not in this format, for a while now, since Shadows was kind of still in the design…Shadows of DoubtGame update30 Apr 2026Shadows of Doubt 42.03 - Patch NotesHello detectives! Thanks for all your continued feedback. We've been working on a bunch of fixes which are now live in the game: · Fixed: Navigation on Virtual Keyboard going to incorrect buttons. · Fixed: Navigation on Virtual Keyboard becoming unresponsive. · Fixed: Kidnap cases added objective feedback (when kidnapper frees victim) · Fixed: Kidnap cases remind player kidnapper is still at la…