In-game event

v0.74 Update!

SOVL · published

New Commander for the Goatmen : Minotaur King
Only rolls with a Minotaur retinue and hits like a truck! Frenzy and an activated ability: Blood Rage.

Units can now flee as a reaction to being Charged. It works as a normal action during the charge phase, mouse over a charged unit to activate. The rules for being allowed to flee from a charge is:

  • Only charged by one unit.
  • No Frenzy
  • No Reanimated
  • Enough Move Speed to get out of charge range.

Commanders now survive losing their retinue. Overkill wounds on the retinue does carry over. Commanders on solo Mounts like a chariot or dragon still die if the mount dies!

Campaign Changes

There is now a global difficulty unlock level for Campaign. It's based on total amount of difficulties completed between all Commanders/Factions and will gradually unlock up to level 4.

One random unit in Armory is now discounted by 25%. Adds some extra strategy and hopefully variety in unit purchases.

New level ups for the Reptilians
Jaguar Aspect - +1 Move Speed and ignores difficult terrain.
Raptor Aspect - Deadly Attacks (double wounds).
Serpent Aspect - Poisoned Attacks
Salamander Aspect - Regeneration
Eagle Aspect - +5 ranged attack range
Turtle Aspect - re-roll 1s on Damage Saves.

Level ups for Orcs
Bloodlust: Activated ability, +1 Attack and fearless for one turn.
Won't stay down: Passive Replenish Bonus.
Tough as Nails. Rerolls 1s on Damage Saves.

Level ups for Goblins
Strength in Numbers: Model Count +10.
Backstabbers: Re-roll Attack Rolls when attacking Flank/Rear
Goblin Greed: +10 loot

Greater Warcry level up for commanders with Warcry. Also give +2 Move Speed to all units.

Frost Ward and Shroud both have upgraded version as well.

New spell added, Shroud. This gives a uni the Cover effect until it's next combat phase, making it harder to hit with ranged weapons.

Balance Changes


Dwarfs

  • Dwarf Bolt Thrower: Points Cost changed from 45 to 40
  • Dwarf Stonethrower: Points Cost changed from 55 to 50
  • Dwarf Berserkers: Points Cost changed from 10 to 9
  • Inferno Cannon: Points Cost changed from 75 to 70


Elven Conclaves

  • Weapon Masters: Points Cost changed from 12 to 11
  • Elf Bolt Thrower: Points Cost changed from 65 to 60
  • Elf Reavers: Points Cost changed from 19 to 18


Dead Nations

  • Unearthed Catapult: Points Cost changed from 60 to 55
  • Skeleton Bowmen: Points Cost changed from 6 to 5
  • Skeleton Knights: Points Cost changed from 20 to 19
  • Zombie Giant: Points Cost changed from 100 to 80
  • Zombie Giant: Wounds changed from 8 to 10


Greenskins

  • Orc Brutes: Points Cost changed from 11 to 10


Abyssal Warriors

  • Dragon Spawn: Points Cost changed from 50 to 45
  • Abyssal Chariot: Points Cost changed from 65 to 70


Deepwood Guardians

  • Dryads: Points Cost changed from 15 to 14
  • Treant: Skill changed from 3 to 4


Rats

  • Ratkin Warlock: Points Cost changed from 40 to 45
  • Ratkin Chieftain: Points Cost changed from 45 to 50
  • Ratkin Flamers: Points Cost changed from 22 to 20
  • Doom Bell: Points Cost changed from 45 to 55

Other


Missing wounds on models are now shown on mouse over.

New Keyword "Poisoned Attacks". Damage saves against poisoned attacks re-roll all sixes.

New keyword "Regeneration". Models with regeneration restore all missing wounds at end of turn. Note that this doesn't restore dead models! This has been added to Greenskins Trolls unit.

Lots of general bug fixes!

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