Greetings, Lords,
It's time to introduce the changes and new features in update 0.8.0!

The UI style has been revamped, with brown now being the dominant color that better matches the game's background.


The game world has become even more beautiful and diverse.
Post-processing effects have been optimized for more subdued and better-matched colors.
Some visual effects, such as fog and depth of field, have been improved to make the game visuals even better.
Maps are now more diverse—they differ in the type and color of vegetation, additional elements like small moss-covered stones, the color and pattern of the ground, and even a subtle sky tint.
Some missions have been reworked to varying extents, and the maps are now more filled with content. A few additional environmental elements, such as small stones on paths, have also been added.


Mushrooms are a new environmental element available in every mission.
Mushrooms appear throughout the map, making exploring new areas potentially more rewarding for the player.
To create a potion, the player needs to collect at least 5 mushrooms of the same type. The potion creation process takes place directly upon approaching the Town Hall or Warehouse and only takes a moment.
The ability to summon enemy waves has been added.
With this option, when the player is confident of victory and does not want to wait for the next wave's timer to end, they can summon it by holding down the "P" key.
By summoning a wave before the time runs out, the player will receive a resource reward depending on the size of the incoming wave and the remaining time before its arrival.
An icon has also been added to indicate the ability to summon a wave.

As for the next major update, I want to continue improving the quality of the gameplay to provide the best possible experience. I already have a few ideas I plan to focus on, but I don't want to reveal anything just yet.