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Wildermyth - Armors and SkinsEvents1.16+549
Game update

1.16+549

Wildermyth - Armors and Skins · published 4 Sep 2024, 18:32 UTC · build 15593012

All eventsPlayers around this dateRead on Steam
  • Fixed possible modding security risk
  • Fixed bug where selected Omenroad odes would reset if you switched to a non-challenge campaign
  • Fixed bug where Terror's Talons only worked in A Walk in the Unlight
  • Fixed bug where His One True Knife and the Wraithword Knife could attack diagonally
  • Fixed bug where Gworl Dragonspears could show up as Erklebits
  • Fixed missing French lines when capturing a shadow spirit
  • Fixed missing French A Walk in the Unlight history lines
  • Fixed bug where mindworm immunity didn't work
  • Fixed bug where New Player dialog would get very large on invalid name
  • Fixed bug in editor where Credits Lab would crash
  • Tools: Added Mod Injection content editor page, which allows for injecting json objects into existing json files without needing to overwrite the whole file. Useful for editing objects that are likely to be modified by multiple mods!
  • Tools: Added support for overriding or adding to packed image files, like ui/scale. Images will be copied into the core files if they're placed in a parallel structure to normal unpacked images (e.g. mods/user/myCoolMod/assets/ui/scale/unpacked/myImage.png)
  • Tools: Added DLC_INSTALLED_ARMORSANDSKINS, DLC_INSTALLED_OMENROAD, and MOD_ACTIVE.modId expressions
  • Tools: Wiki links for events and abilities now link to paths of the form "wildermyth.com/wiki/Mods//"
  • Tools: Added wikiNameOverride field which can be used to specify a different name to be used in the section of the link
  • Tools: Fixed bug with monster target positions in comic editor
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