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Tales of the Elements›Events›TOTEFC Steam Update Patch Notes
Game update

TOTEFC Steam Update Patch Notes

Tales of the Elements · published 22 Dec 2016, 15:25 UTC

All eventsPlayers around this dateRead on Steam

Here's everything that was changed, fixed, and added in this update:

Added a system menu with options for volume, auto-dashing, and fullscreen.

Pre-edited .ini file to run the game at fullscreen automatically at first start-up for new players.

Fixed a time-system issue with the Snowberry date.

Fixed a bug where the player could still play the record smash mini-game after the date.

Improved the ai so that ranged attackers and healers distance themselves from enemies.

Weakened Mega Ran's hookshot damage.

Fixed Mega Ran's normal attack so that he can only shoot through walls with charged attacks

Changed Mega Ran's Skills so that they all require TP.

Rebalanced the Fenix Down drops at the beginning of the game to indirectly fix an issue where the player could possibly get stuck forever between two boulders if Mega Ran died and the game was saved.

Raised the health stat on a number of late-game bosses to balance against stronger follower AI.

Raised TP cost of Skills that use TP and added in auto-regeneration for all characters who specialize in TP-based attacks except for the secret character.

Removed the auto-lock on the Allegory doors.

Added an explanation of the stats and attack function of the samples.

Added new custom NPCs throughout the entire game.

Added achievements

Added new map tileset pieces and edited some existing ones.

Added K-Murdock as an unlockable character.

Added 3 new key items.

Changed the requirement for leaving The Estate.

Added new hand-drawn character portraits for all of the playable characters and for one non-playable character.

Added antidotes to Traxx's general store.

- LB

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