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Tales of the ElementsEventsPre-make Update #2!!!
Major update

Pre-make Update #2!!!

Tales of the Elements · published 25 Jan 2024, 08:22 UTC

All eventsPlayers around this dateRead on Steam

Hey, guys. Last BeNeVoLeNcE, here...

I know this is WAY earlier than expected but I SOMEHOW pulled it off just YESTERDAY...

WIDESCREEN IS HERE!!!

To get it working, I blended some modified scripts from the Prologue Demo for "The T.O.T.E." and ran some tests! When I found that it was working, I just had to adjust different story scenes and graphics used for certain parts of the game and then it just worked!

I've been testing it since yesterday and it seems to work pretty well--even better than the Prologue Demo.

It's not perfect, and it probably never will be but it sure is better than those ugly black bars on the side. Lol Plus, if you have a Steam Deck to try it on, it'll have thinner horizontal bars on the top and bottom that make it look way more cinematic. Pretty cool stuff.

Now, the only slight issue is that there might be some unexpected bugs or even unintended camera angles in the game due to the changing of the base resolution. I'll probably just continue enjoying my playthrough on the Steam Deck so if I spot anything glaring, I'll be sure to patch it all up now that I have all of the files organized and ready for bug fixes again. Feel free to post in the community threads to let me know if you notice anything is off as well. You guys have definitely helped a lot with that up until now.

Here are some smaller fixes that are coming with this update:

Fixed Mega Ran's attack AGAIN so that it now destroys bushes (it was only working on pots and boxes before).*
Changed the Black Mic's backstory scenes at the beginning of the game to the way they were in the earlier versions of the Prologue demo so that they are more cinematic.
Changed the UI font to a more readable, chunkier font.
Resized the UI font.

*Quick note on Mega Ran's basic attack: It now goes through walls. I remember this being a complaint before concerning him being "OP" but I'd like to test out if this will REALLY affect the game's balance enough for it to be a serious problem.

I'm also aware that there are some strange differences in the font sizes for the UI (ie, the 1st player's health vs. the followers' health). I'll be looking into those later.

Hope you guys enjoy this update as well as the last one!

- LB

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