
- Added new free DLC character "James Jenkins". When you want to use him, you can change the character by pressing the D or W button while hovering over Eriza Yukifune.
- Added new stage "Nightclub".
- Improved the visibility of the cursor on the character selection screen.
- Changed so that 100% possibility gauge is given at the start of the match.
- Changed so that a dash appears in Neutral D. For forward roll (Flux Evasion), you need to input the forward direction.
- New Generation Urban Pop: A new system that can be used by 2D on the ground. Automatically performs a pop or urban pop depending on the distance to the opponent. Basically, it has the same performance as normal pop and urban pop, but effects are added, and mid-air Flux Evasion cannot be used. It is also possible to cancel the attack and use it by consuming 100% of the possibility gauge.
- Counter Stance: Added effect. The attack attribute has been raised to the equivalent of magi-cami skills. Penetrates some armor and counter techniques.
- Flux Evasion (guard cancel): Added effect. Added time stop. The overall advantage/disadvantage time remains the same, but it becomes easier for both players to react to their next actions.
- Various D skills: Changed to correspond to simple commands with X+D or Y+D. With the addition of new generation urban pop, some commands have been changed.
- Raise the Bond/Raise the Karma: Changed the possibility gauge to rise gradually during the action, instead of at the same time as the occurrence. The total increase of possibility gauge is remain at 20%.
@Iroha
- Various Saint Blaze: Increased acceleration when falling.
- Saint Blaze B: Changed to turn towards the opponent when landing.
- Saint Blaze Drake Buster: Removed the hit limit for normal ground attacks after a counter hit.
- Fire Thrust A: Adjusted the knockback on hit and block. Adjusted the hit stop when hitting in the air and extended the advantageous time. It is now easier to follow up with aerial combos.
- Magi Fire Thrust: Changed so that the attracting effect will occur even when there is contact from the 4th hit onwards.
@Kaori
- Magic Blizzard: Changed so that Saint Water Stock does not accumulate on normal hits. Saint Water Stock accumulates when turning into beast mode, erasing projectiles, and establishing Magi-death.
- Re-birth Thrust: Changed so that Saint Water Stock accumulates.
- Magi Re-birth Thrust: Changed so that 2 Saint Water Stock can be accumulated. Changed so that if you hit while in beast mode and Saint Water Stock is at max, the black body will increase.
@Seira
- Unexpectedly I can do...! : Changed the command to 2AB.
- Dark Wave Attacks: Expanded the projectile removal box. Extended the duration of the projectile removal box. The gauge now increases when the projectile is removed.
- Dark Wave Attack B: Changed so that it deals wire damage on counter hit. Changed the attack level to the equivalent of a C attack. Expanded the knockback when guarding. Expanded the knockback near walls. Changed so that it also moves forward when canceled from Close 5B and Close 5C.
- Magi Focus Rejection: Can now be canceled from Dark Wave Attack B. If near a wall, it can be followed up by an additional attack.
- Shattered Swan: Changed so that it does not slip through the opponent.
@Kokoa
- Close 5B: Damage changed from 50 to 60.
- Far B: Damage changed from 40 to 50.
- Heilige Flut Command changed to 3D.
- Holy Shot: Cancellable timing changed.
- Stern Blitz A: Added a one-hit limit during combos. This hit limit does not apply during the speed-up buff.
- Holy Light Heavy Crush: Changed so that the bounce is the same as a normal hit, even when it hits with a down follow-up attack. Damage changed from 160 + Fall 40 to 140 + Fall 60.
- Holy Light Combo Crush: Changed so that the bounce is the same as a normal hit, even when it hits with a down follow-up attack. Damage changed from 160 + Fixed 60 + Fall 80 to 160 + Fixed 80 + Fall 80.
@Akisa
- Beat Break (cancel version): Removed the hit limit for ground normal attacks after hitting during the speed-up buff.
- Air Protection: Can now be canceled from Beat Break. Made to counter Magi-Death. (Can receive anti-air Magical Death, but cannot give Magi-Death against throws.)
- Air Protection D: Changed landing recovery from 26 to 12 frames. Guarding when canceling from Beat Break or a sustained hit gives you advantageous frames.
- Accel Smash B: Adjusted the knockback when hitting the ground.
- Black Shot: Fixed an issue where you could whiff-cancel before the projectile was generated.
@Ao
- Far BB: Fixed a bug where the beginning could be canceled with a push-up.
- Bladeless Sword: Changed from a command normal to a special skill. Compatible with simple commands.
- Beat Break: Expanded the hitbox upwards. Attack duration changed from 2 to 4 frames. Total frames changed from 38 to 36 frames.
- Ice Sisters' Soul B: Changed attack start from 31 to 29 frames. Duration changed from 10 to 16 frames. Total frames shortened from 54 to 52 frames.
@Aka
- 5BB (OFF): Increased forwarding speed.
- 5C (ON): Changed duration from 20 to 22 frames. Reduced frames after attack by 2 frames. Increased attack level to C attack equivalent. Changed to pull opponent in if latter part makes contact. Added juggle.
- Beat Break: Increased forwarding speed.
- Holy Flame Prayer: Changed command to C+D.
- Burn Sisters' Soul A (ON): The projectile removal box has been extended by 12 frames.
- Burn Sisters' Soul B (ON): The projectile removal box has been extended by 12 frames to eliminate any gaps before the projectile's occurrence.
- Magi Burn Sisters' Soul (ON): The projectile removal box has been extended by 12 frames to eliminate any gaps before the projectile's occurrence. Damage changed from 60*4+160 to 72*4+192.
- Burn Sisters' Soul D: Now supports simple commands. Hit stop has been adjusted. Can now be canceled by Magi Skills. Added projectile removal box.
- Magic Fire Wind Assault Formation: Now supports simple commands.
- Magic Fire Wind Assault Formation (OFF): Changed so that the hitbox appears for at least 1 frame even if the hairpin is touching a wall.
- Magic Fire Wind Formation (ON): The hairpin placed by this technique will no longer stop attacking even if Aka or hairpin get hit until it is retrieved.
- Air Magic Fire Wind Assault Formation: Added as a new technique. Command is 214D in the air.
- Air Magi Magic Fire Wind Assault Formation: Added as a new technique. Command is 214C in the air.
- Traveling Flame B (OFF): Reduced total recovery time by 10 frames on hit.
- Traveling Neon: Command changed to 2AB.
- Reincarnation Fire: Fixed the positional relationship with the opponent on hit. Adjusted the knockback. 5C (ON) will overlap with the duration, and jump attacks with Pop and Urban Pop will be safe jump.
@Eriza
- JB: Can now be canceled into Air Magi Break Volt.
- JC: Can now be canceled into Air Magi Break Volt.
@Riri
- Drive Bullet A: Changed the timing for canceling to only when the projectile comes into contact.
@Hanabi
- Jump: Expanded the hurtbox and unified it for forward and backward jumps.
- Backstep: Expanded the hurtbox.
- 2B: Removed the super low stance and made it a normal upper body invincible attack.
- JA: Expanded the hurtbox.
- JB: Expanded the hurtbox.
- JC: Expanded the hurtbox.
- Thrust Upper: Removed upper body invincibility. Fixed a bug that allowed a whiff to be cancelled.
- Momentum Reading: Changed the duration so that it only hits opponents who are in knockback on the ground. Changed the attack level to the equivalent of an A attack.
- Various Cynical Bets: Removed upper body invincibility at the start of the attack. Expanded the hurtbox. Removed lower body invincibility when landing. Changed the attack attribute when landing to a projectile judgment.
- Curse Bullet A: Startup changed from 40 to 26F. Duration changed from 120 to 16F. Total recovery changed from 59 to 48F. Trajectory changed.
- Curse Bullet B: Changed the randomness of the movement speed. Changed so that the projectile does not go too high to the top of the screen. Duration changed from 120 to 180F.
- Magi Curse Bullet: Duration changed from 300 to 360F.
- Magi Bet Point Shot: If you cancel from Momentum Reading and the opponent is in a high position, you will no longer need to delay cancel and Hanabi will automatically wait for the opponent to fall to the certain height.
@Marianne
- Youth Delusion Fight Life: Adjusted blowback and bounce. Fall damage changed to fixed damage.
- Memory Engrave / Full Power * Otaku Life: Damage changed from 80 to 100.
- Light Wave B: Damage changed from 80+40 to 80+60.
- Zanku Shining Wave: Changed the command to 3D.
@Iko
- Far 5A: Changed the motion. Adjusted the hitbox and hurtbox.
- Close 5B: Fixed an issue where the guard point was too large. Expanded the hitbox.
- Far 5B: Expanded the hitbox.
- Magi Lightning Strike Method: Expanded the hitbox forward.
- Bump You!: Added upper and projectile counter judgement from 6-15F. Automatically cascades into Killer Punch when a counter is successful.
- Bump You! D: Deleted.
- Killer Punch: Expanded the hitbox upwards. Extended duration from 6F to 10F. Changed attack attribute to projectile judgment.
- Drive Bullets: Adjusted the push judgment near walls.
@Luxuria
- Crimson Grave (Movement): Changed the command to 3D.
- Crimson Grave: Changed so that it is no longer necessary to hold down the D button when adjusting movement direction.
- Down Fall: Adjusted the bounce height.
- Down Fall A: Adjusted the knockback.
- Down Fall B: Damage changed from 60 to 80. Changed so that a counter hit will result in a slam down.
- Down Fall C: Damage changed from 80 to 100. Expanded the hitbox backwards. Reduced the hurt box. Changed so that a counter hit or a cross-up hit will result in a slam down.
- Magi Demon Edge: Expanded the hitbox. Fixed the opponent's position on hit. Changed so that it turns towards the opponent. Enable the first hit to follow-up the down opponent.
- Magi Bloody Scream: Enable the 1st to 6th hits to follow-up the down opponent.
- True Vampire Ancestors: Reduced the overall recovery time by 32 frames when the attack is successful.
@Gula
-Meat Slicer: Changed the animation when a Magi-Death occurs, so that the blessing of meat increases.
@Invi
- Far 5A: Reduced overall recovery time by 2 frames.
- Far 5B: Expanded the hitbox forward. Reduced overall recovery time by 2 frames.
- JB: Expanded the hitbox backward.
- Neid Feger: Changed to projectile detection.
- Various Neid Kugels: Changed the muzzle flash part to projectile detection as well. Fixed an issue where the projectile part was treated as a special move.
- Demon Magic: Reduced overall recovery time by 1 frame.
- Neid Drache: Adjusted the blowback. Changed it to slow down when approaching the opponent.
- Neid Drache (cancel version): Damage changed from 40 to 80. Adjusted the blowback. Changed it to slow down when approaching the opponent.
- Demon Edge A: Expanded the hurt box.
- Der Freischutz: Changed so that the cool gauge is not consumed when activated. There is no change in the fact that the number of ricochets of projectiles depends on the remaining amount of cool gauge.
@Ira
- Auto Rush Combo C: Fixed an issue where Raging Fury was activated even in Rage mode. The route to Rage mode is Close 5C > Far 5C > Komazawa Awaking.
- Close 5C: Adjusted the blowback when hit in the air. Total recovery reduced by 4 frames. You can now gain +1 frame even guarded.
- Far 5C: Adjusted the blowback when hit in the air. Expanded the attack judgment of the second hit. Changed the bounce when following up on a downed opponent to be the same as a normal hit.
- 2BB: Fixed an issue where it was possible to cancel the attack immediately after it was started.
- Aeon Reaching Heaven B: Changed the attack attribute of the first hit to be a projectile.
- Inferno Slash B: Fixed an issue where the second hit would slip through if it hit an opponent facing away.
- Aria of Wrath: Fixed an issue where the attack would enter Rage mode without consuming the rage gauge after the move if the rage gauge reached 10 with the previous action.
@Dia
- 2B: The super low stance judgment has been removed, and it is now a normal upper body invincible attack.
- 5C: Can now be canceled into Air Magi Demon Edge.
- Flux Counter: Can no longer be activated by canceling from a normal move.
- Sloth, Like Water: Changed the command to 3D.
- Sloth, Like Water derivative move: Added a hurtbox 6F just before the end of the move.
- Sloth, Like Cow: Can now be canceled into various Magi Skills and Mother's Quake.
- Sloth, Like Otter: Removed movement distance adjustment using directional keys.
- Fierce Conqueror Thrust: Can now be canceled into Magi Skills or higher.
- Demon Magic C: Removed lower body invincibility before the attack occurs.
- Ghelte Engrave: Expanded the hurt box.
- Fierce Bull Fortitude Slash B: Adjusted the blowback when hitting the ground.
@Avarin
- 5B: Reduced knockback when hitting the ground.
- 5C: Changed so that the Madness Grace buff is granted when Magi-Death is successful.
- Scototactic Parasitic Fungus(Opponent): Changed command to 2AB. Reduced hitbox. Changed total recovery from 52 to 60F.
- Paralytic Spine No. 4A: Expanded hitbox. Increased forward speed. Adjusted knockback. Easier to connect subsequent combos.
- Paralytic Spine No. 4B: Expanded hitbox. Adjusted knockback.
- Mycotoxic Gas No.80: Changed to maintain inertia.
- Demon Edge B: Changed so that it will not land before attack even when released at the lowest midair.
- Babel Variant No.13 MC: Changed to maintain inertia. Expanded hitbox.
- Special Enhancer No.28 FX: Changed the number of increased Madness Grace buffs from 2 to 1.
- Magi Special Enhancer No.28 FX: Changed the number of increased Madness Grace buffs from 4 to 2.
@Superbia
- Far 5B: Can now be canceled into Magi skills and Magi-Cami skills other than Magi Gardienne.
- The Chivalienne: Added as a new move. Command is C during a normal ground move. It's a counter wire attack.
- Arc Impulse B: Changed so that it can be activated with the performance of the dash cancel version when a forward direction is input.
@Envy
- Vanity: Changed so that it can no longer be canceled from a normal move. Changed so that throws will be affected by the throw Magi-Death.
- Bomb Blink: Changed the attack attribute to be a projectile judgment.
- Bomb Blink "Fool": Increased the distance at which the opponent will take a guard pose immediately after the start of the movement.
- Flash White: Deleted the D version. Changed so that if you input an upward direction at the start of the movement, it will behave like the D version.
- Air Flash White: Deleted the D version. Changed so that if you release the downward direction at the start of the movement, it will behave like the D version.
- Flash White "Prejudice": Changed the command to ↓ + Start button.
@Kamisaman
- 2A: Changed the damage from 25 to 15.
- JC: Changed the bounce when following up a down attack to be the same as when it is a normal hit.
- EPR Channel (Einstein): Changed so that if you input a downward direction at the end of the movement, the dash will not continue even if you input a forward direction.
- EPR channel (Podolski): Changed the command to 3D.
- F-K dressed state (H) derived EPR channel: Fixed an issue where it was judged as grounded.
@Hoshina
(Common adjustments only)
@Suguru
- Changed the move that can be executed when inputting a simple command while inputting in down back direction (crouching guard) from Sakura Brain Cutter to Oyster Hunting. This is a fix for the issue where it was possible to counter while guarding.
- Spearfishing A: Fixed an issue where the gauge increase was small.
- Spearfishing B: Fixed an issue where the gauge increase was small. Changed the attack attribute to projectile judgment. Expanded the hitbox. Expanded the distance at which the opponent will take a guard pose immediately after the start of the movement. Can now be canceled with Yassa Octopus Pot before the attack occurs. Changed so that the forward distance will be extended if a forward direction is input before the attack occurs. Adjusted the blowback. Fixed an issue where the opponent would slide down even if they were guarding when hitting a projectile, etc.
- Landing B: Reduced recovery by 2F. Gained +2F advantage after the move. Fixed an issue where this move could be derived from Spearfishing even if the opponent was guarding when hitting a projectile, etc.
- Magi Spearfishing: Extends the guard point until the attack occurs. Changed the attack attribute to projectile judgment. Expanded the hitbox. Expanded the distance at which the opponent will take a guard pose immediately after the start of the movement. Changed so that the forward distance will be extended if a forward direction is input before the attack occurs. Adjusted the blowback. Fixed an issue where hitting a projectile or other object would result in a hit movement even if the opponent was guarding.
- Various Sakura Brain Cutters: Adjusted the pushing near walls. Black Seabream Gillnet will now always miss.
- Various Black Seabream Gillnets: Changed so that the placed gill net will always move in the direction that pushes the opponent away.
- Magi Black Seabream Gillnet: Changed the placement time of the gill net from 480F to 600F.