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Alnico Smithery›Events›Beta 2.67
In-game event

Beta 2.67

Alnico Smithery · published 23 months ago · build 16089133

All eventsPlayers around this dateRead on Steam

Hello everyone, your favorite fruit here with another update!


Next Fest is almost over, and I've been blown away by the amount of support and feedback I've received for the game. Thank you everyone so much for trying it out, it means the world to me! (maybe even 2 worlds!)

Anyways, let's get on to the good stuff. What's new?

Additions

  • New craft sprites added, more to come
  • 2 new music tracks thanks to my brilliant composer Flowerhead
  • "Rotation Reduction" setting, increases the stability of held items
  • More informative popups to help explain certain game mechanics
  • New system for catching errors and displaying them
  • Twitch integration! Let your chatters spawn in-game as chatlings! (experimental)

Changes

  • The Smithing Journal now spawns in every new game free of charge, no need to buy one anymore (unless you lose yours)
  • Holding "shift" will allow you to grab items inside the crucible
  • Crafting recipes are now displayed on the bottom of pinned scrolls
  • Monocle now displays the alloy name of molten metal in your crucible (if you've discovered it)
  • Refinery switches are now click only and much more consistent
  • Refinery now continues producing ore until all the ore banks are full
  • Refinery now turns off automatically if it is full
  • Tutorial has been tweaked ever so slightly
  • Tutorial will now fade out if you've been ignoring it for long enough

Fixes

  • Spiders should no longer drop un-meltable ore bits
  • Can no longer squish spiders while in a menu or while crafting
  • Corrected the hit-box of ore bits so they're easier to grab
  • Ingots should get stuck in their molds much less often
  • Placeholder crafts now count towards order scroll requests
  • Pinned scrolls can no longer be grabbed while crafting
  • Fixed crashes relating to pinned scrolls

I'm still working on lots of things brought up by playtesters and demo-enjoyers, so if something you've brought up wasn't addressed in these patch notes, please be aware I'm working on it! There's a lot to do and I'm just 1 fruit cube.

The game is coming to early access October 25th

(that's just over a week away!!!) so I hope everyone who enjoyed the demo will consider trying the full version!
That's about it from me for now. If you wanna keep up to date on the game's development, consider joining the community discord! I post updates often there and it's a great place to chat with me and other gamers. See you there?

PS: To anyone interested in streaming the game on Twitch, i've added experimental Twitch integration! Try it out, and let me know so I can come watch!

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