The focus this time has been re-balancing, tweaking, and wrapping up some unfinished business. Rather than make you wait even longer for another big update, I decided it might be better to release this smaller update so you don't have to wait as long to get something new.
Without further ado, here's what's in the new version:
Receipts now drop with every sale detailing the cost breakdown of every item. You can burn them away in the furnace, or keep them for your records :)
Alloys have been re-balanced. Each alloy has new cost and property values, which are being determined by new and updated calculations based on the core elements.
Craft quality no longer gets boosted by heat or property values.
Increased the threshhold for when a craft's quality results in a "junk" sprite.
Item costs are now determined by a combination of their quality, alloy properties, and craft difficulty. This is all outlined clearly on the new Receipt items you will get in-game.
Almost every craft in the game has been sprited! The only crafts left to draw are the Pauldrons and Trophies.
Order scrolls now have 5 different handle variations.
Extinguished faeries (spider alternative) have updated sprites.
Added a new sound that plays when grabbing a handle.
Added sounds to cooking & burning potatoes.
Re-added the Fullscreen option to Display settings. (It took entirely too much effort to fix that one.)
Added a new "Fly to Menu" toggle to Camera settings. This will enable/disable the camera moving to the menu book when opening/closing the main menu in-game.
Added a new "Sound Toggles" menu to Audio settings. This will allow you to turn individual sound effects on or off. Misophonia havers, you're welcome.
3 new achievements just dropped: "Maxed Out", "Quality", & "Exterminator"
The "Pot Metal!" achievement should now be achievable by normal means.
Updated several Steam achievements to display your progress (WIP).
Temporarily removed certain achievements that are currently unobtainable.
Refinery ore logic has been updated. Now, so long as the refinery bank has ore, it will be able to dispense any sized ore-bit.
Ingots and their respective molds have been resized slightly. Each ingot has a new average mass: Small: 10 --> 18
Round: 20 --> 24
Standard: 30 --> 30
Flatstock: 45 --> 34
Small ingots & molds are now trianglular.
Replaced all the placeholder craft descriptions with new (finished) ones in the Smith Journal.
The start screen now properly resizes when you resize the window.
The start screen audio is now properly balanced between the left and right sides.
Fixed the "stretched" look when first loading in to a save.
The tutorial sticking weirdly ever time you relead a save.
Forging minigame is cheesable using scuff marks.
Certain crafts get very janky when reloading saves.
I hope this update finds everyone warm and merry this holiday season. There are bound to be new bugs galore, so make sure to let me know when you find them. Don't miss me too much, I'll see you in the next update!
(art by Robotic)
PS. Make sure to play on Christmas day for a special surprise ;)