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Costume - Dog - TerminateEventsPunch Planet - Version 0.6.1
Major update

Punch Planet - Version 0.6.1

Costume - Dog - Terminate · published 22 Dec 2020, 18:36 UTC

All eventsPlayers around this dateRead on Steam

Version 0.6.1 is now released, ARN-01D joins the fight!


Read the full detail changelog here.
Watch on YouTube

Originally designed for the Sector-K Wars, any surviving ARN units were converted into peace keeping street units by the Galactic Agency. After years of wear and tear, they have developed a reputation for being aggressive and unpredictable.

Move List

Command Normals

  • Backward Medium Punch: Backward + MP
  • Down Backward Medium Punch: Down + Backward + MP
  • Backward Heavy Punch: Backward + HP
  • Squat Kick (Left): Down + LK (After Squat Kick Right)
  • Squat Kick (Right): Down + LK (After Squat Kick Left)
  • Dive Bomber: Down + MK (In Air)

Special Moves

  • Energy Turret: (Charge) Back -> Forward + Punch
  • Rapid Taser: (Charge) Back -> Forward + Kick
  • Orbital Strike: (Charge) Down -> Up + Punch
  • Battery Discharge: (Charge) Down -> Up + Kick
  • Jet Pack (Charge) Back -> Forward + Punch (In Air)
  • Back Boost 2x Kicks (In Air - EX Only)

Super Moves

  • Maximum Thrusters: (Charge) Back -> Forward (x2) + Kick (Grounded + Airborne, Costs 2 Bars)
  • Access Denied: QCFx2 + Punch (Costs 4 Bars)

Performance Optimizations

Made some engine improvements to the projectile, game effect, and sound object caching systems, should improve per-frame performance and rollback performance.

Input Leniency

  • Chain: Increased from 4 to 10

A few characters also received a few balanced adjustments

TYara

  • Cr.MP: Added standing frames during startup, fixed counter hit giving heavy frame advantage instead of medium
  • St.MP: Decreased extended hurt box frames
  • Cr.HP(Charged): Increased juggle value
  • St.HK: Increased juggle value
  • Jp.MK: Fixed counter hit giving heavy frame advantage instead of medium
  • Jp.HK: Fixed counter hit giving medium frame advantage instead of heavy
  • FlyingGoddess.Regular: Decreased juggle value
  • BreakYourBones.All: Increased damage scaling, increased damage, extended hit box range
  • BreakYourBones.Regular: Increased recovery frames, increased knockdown frames
  • BreakYourBones.EX: Increased juggle value
  • ShieldCharge.Regular.Hold: No longer gains armor initially
  • ShieldCharge.Regular.Fast: No longer gains armor
  • ShieldCharge.Regular.Charged: Increased armor frames
  • WarDance.Super: Increased startup animation distance, decreased standing pushback, decreased final hit corner pushback
  • MeteorGoddess.Super: Extended hit box range

Dog

  • St.MK: Increased followthrough frames, decreased advantage
  • St.MK (First Hit): Increased hit stun / advantage, decreased block stun / advantage
  • Cr.HK (Slide): Increased push back on hit
  • PinWheel->Dive.Regular: Increased hit stun, increased block stun
  • Run.EX: Moved up armor start frame
  • Run->Slide.EX: Can no longer DTC on block
  • Run->MidStrike.EX: Can no longer DTC on block
  • Run->LeapStrike.EX: Increased hit stun / advantage
  • Run->Stop: Increased recovery

Agent-G

  • Cr.LK: Decreased followthrough frames, decreased hit stun, decreased block stun

You can read the full detailed notes here

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