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DoomwalkerEventsDoomwalker v0.1.1 Patch Notes
Game update

Doomwalker v0.1.1 Patch Notes

Doomwalker · published 1 Nov 2024, 19:04 UTC

All eventsPlayers around this dateRead on Steam

Doomwalker Early Access v0.1.1 Patch Notes

Shadows

  • Directional lights in the overworld should now produce smoother shadows.
  • Shadows should now flicker less often when viewed from a long distance.
  • Some foliage lightmaps have been altered to increase shadow resolution.
  • Shadows are now darker.

Lights

  • Fixed an issue where some lights and niagara effects did not cull at large distances from the player, resulting in performance losses.
  • Increased fog density in the overworld.
  • Sky Lighting now works differently in the overworld.

World Objects

  • Fixed an issue with the collision on some world items that caused them to fall through the floor and be lost to the ether.

Audio

  • Fixed several audio cues which were not scaling properly with the volume sliders.

Main Menu

  • Added game version to bottom-right screen.

Enemy Adjustments

  • Bandit Brawler - Health increased by 10%, Damage decreased by 10%
  • Bandit Strategist - Damage decreased by 10%
  • Bandit Taskmaster - Health increased by 10%
  • Kizuni Watcher - Health increase by 15%
  • Chattering Ghoul - Health increased by 20%
  • Lost Soul - Health increased by 10%, Damage Increased by 5%
  • Pustulent Horror - Health Increased by 10%

As always, if you encounter bugs, performance issues, or have quality-of-life ideas, please post them in the Steam discussion section!

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