Doomwalker Early Access v0.1.1 Patch Notes
Shadows
- Directional lights in the overworld should now produce smoother shadows.
- Shadows should now flicker less often when viewed from a long distance.
- Some foliage lightmaps have been altered to increase shadow resolution.
- Shadows are now darker.
Lights
- Fixed an issue where some lights and niagara effects did not cull at large distances from the player, resulting in performance losses.
- Increased fog density in the overworld.
- Sky Lighting now works differently in the overworld.
World Objects
- Fixed an issue with the collision on some world items that caused them to fall through the floor and be lost to the ether.
Audio
- Fixed several audio cues which were not scaling properly with the volume sliders.
Main Menu
- Added game version to bottom-right screen.
Enemy Adjustments
- Bandit Brawler - Health increased by 10%, Damage decreased by 10%
- Bandit Strategist - Damage decreased by 10%
- Bandit Taskmaster - Health increased by 10%
- Kizuni Watcher - Health increase by 15%
- Chattering Ghoul - Health increased by 20%
- Lost Soul - Health increased by 10%, Damage Increased by 5%
- Pustulent Horror - Health Increased by 10%
As always, if you encounter bugs, performance issues, or have quality-of-life ideas, please post them in the Steam discussion section!