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The Ghost - Task of the Ghost HuntersEventsProgress Blog #14: Performance, Day-Night Cycle & Roadmap
Community

Progress Blog #14: Performance, Day-Night Cycle & Roadmap

The Ghost - Task of the Ghost Hunters · published 2 Dec 2024, 18:00 UTC

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Hello everyone,

We’re excited to share the latest developments with you. This past weekend, we tackled several major issues and achieved noticeable improvements:

Performance Issues with Trees


The performance issues caused by our tree assets, particularly on Windows and PlayStation 5, have been significantly reduced. There’s still room for optimization, but the game is running much smoother now.

Day-Night Cycle Overhaul


The day-night cycle has been thoroughly reworked and is now functioning perfectly again. Additionally, we’ve adjusted the scene contrast, making the lighting—especially at night—more realistic and atmospheric.

An Open Alpha Branch Update Is Coming Soon


A major update for the Open Alpha Branch is in the works. While we don’t have a specific release date yet, we’ll keep you updated here.

We kindly ask you to switch to the Open Alpha Branch after the update and send us any log files of crashes or issues to our support email address. Your feedback is essential to improving the game further.

Why the Open Alpha Branch?


The new update in the Open Alpha Branch will differ significantly from the current version of the game. It’s worth giving this branch a try. Once this version is stable, we’ll transfer it to the standard branch.

Our Mini Roadmap

  • Phase 1: Updates will first be tested in the Open Alpha Branch.
  • Phase 2: After successful testing and stabilization, the update will be transferred to the standard branch.
  • Phase 3: Regular updates to both branches to continuously improve the gaming experience.

Thank you for your patience and support. We’re working hard to keep improving the game and can’t wait to share more updates with you soon!

Your Development Team

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