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Alnico Smithery›Events›Early Access 3.01 Experimental Build
Game update

Early Access 3.01 Experimental Build

Alnico Smithery · published 3 Nov 2024, 08:26 UTC · build 16278531

All eventsPlayers around this dateRead on Steam

Hello smiths, it's me!!! I've finally recovered after getting covid a few weeks ago, and to celebrate, here's a new build for you! In order to play on the experimental build, you will have to opt-in to the experimental build in the Steam Betas tab. Google is your friend if you aren't sure how to do this.

It's been amazing seeing how many people have bought and played the game already, I wanna thank everyone again for all the support. Please consider leaving a steam review if you can, every review helps out a TON! And thank you everyone who's joined the discord and provided valuable feedback and bug reports. You're all the best!

Now without further ado, let's get into what's new in this version!

Additions

  • You can now re-summon the merchant for 5c with the help of a new friend.
  • Added a bucket to the merchant's wares.
  • Added a bigger crucible to the merchant's wares.
  • Chatlings can now use !float, !chase, !grab, and !help commands.

Changes

  • Tongs now properly grab ingots out of molds instead of grabbing the molds themselves.
  • Tongs are now centered on the cursor.
  • Ingots will no longer melt while held with tongs.
  • Magnet strength increased slightly.
  • Coins will now spawn above your piggy bank if you have one.
  • Craft "messy" sprite benchmark increased from 60% to 75% quality.
  • Crucibles have been re-added to the merchant's wares.
  • Adjusted error-catching code for an elusive load-save bug.
  • Molten metal should now properly share temperatures when inside the crucible.
  • Chatlings can now burn even if outside the furnace.
  • Reduced the jar's tendency to spin wildly.

Fixes

  • Tier 3 Refinery now properly displays how much unprocessed rock it contains.
  • Terrarium spiders should look much more like they are supposed to now (but they still won't animate).
  • The Piggy King achievement should now be achieveable with the temporary crown sprite.
  • Extra switches should no longer spawn on the refinery when upgrading it.
  • Rocks no longer stay hot forever.
  • Burnt Potatoes can no longer turn into Perfectly Cooked Potatoes.
  • Potato cook state is now properly saved.
  • Artwork now persists between loads.
  • Chatlings should no longer crash the game when screaming.
  • Fixed transmutation code, it should be less janky now.

Please keep in mind: this is an experimental build. Things are likely to go wrong or work incorrectly. Please report any issues you find in the discord server and if everything goes well, a stable update will be pushed out sometime this week! Thanks everyone!!!

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