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Alnico Smithery›Events›Early Access 3.11 Experimental Build
Game update

Early Access 3.11 Experimental Build

Alnico Smithery · published 22 months ago · build 16384457

All eventsPlayers around this dateRead on Steam

It's time to experiment with some experimental changes!
I've theoretically fixed an issue causing some machines to run the game very poorly, let's hope it works!
Note: zooming out will still cause considerable lag for a moment.

Additions

  • Added photo mode, accessable by pressing F1.

Changes

  • Piggy Bank now has 3 new sprites.
  • Buckets now have customizable labels.

Fixes

  • Edited the runtime, game should no longer run very slowly on some machines.

Make sure to join the discord to keep up to date on the state of the game!

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Other announcements

All events
In-game event23 Dec 2025Beta 3.40 : RebalancedHappy Holidays, everyone! Old St. Pinapl is here with a new update for you all. The focus this time has been re-balancing, tweaking, and wrapping up some unfinished business. Rather than make you wait even longer for another big update, I decided it might be better to release this smaller update so you don't have to wait as long to get something new. Without further ado, here's what's in the ne…Community25 Oct 20251 Year Anniversary RoadmapHello everyone! Today marks the 1 year anniversary of Alnico hitting early access!! Woo! I was hoping to have a fun update ready to release for today, but as usual between work and everything else, I have not been able to wrap things up like I wanted. As compensation, I hope you'll be satiated with this post where I'll go over everything that's currently planned for future updates! Big spoilers…Alnico SmitheryGame update27 Jul 2025Performance DebuggerI know many players have been experiencing inexplicable lag, slowdown, performance issues, etc while playing Alnico. Despite my best efforts, the issue has persisted since the game released. In an attempt to weed out the issue, I have made a debugging tool that you can run in your game to help try and determine what is causing the lag. Accessing the Debug Branch In order to access the debugger,…