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Deep Despair 3›Events›Update v0.2
In-game event

Update v0.2

Deep Despair 3 · published 22 months ago

All eventsPlayers around this dateRead on Steam

Hello everyone! Welcome to the first update, v0.2, that I’ve been working on since release! This update brings numerous improvements to enhance gameplay experience and new content. Check out the list of changes below.

P. S. Please note that saves from v0.1 will not be compatible with v0.2 due to ongoing changes in the game’s architecture. Apologies for any inconvenience! For those who want to continue playing with old saves, I’ve added a new build branch for v0.1. Just select it in the Steam settings to download and continue your progress.

Technical Improvements:

  • The engine core has been updated to the latest version, LWJGL 3.3.4!
  • Added a borderless window mode option.
  • Switching between fullscreen mode is now much faster.
  • The game now launches by default in full-screen mode at the monitor's native resolution.
  • Dynamic switching of the audio device is now possible while the game is running.
  • Improved settings menu with active audio device and GPU display.
  • Reduced the game’s executable file size to 1.12 MB.

Gameplay:

  • Added an easy mode for beginners.
  • Added stakes for base defense (iron ones can be electrified).
  • Added bone meal for fast crop growth.
  • Added tall grass growth with bone meal.
  • Red apple trees now generate in oak forests.
  • Green apple trees now generate in birch forests.
  • Sulfur ore now generates in dungeons.
  • Chests with valuable loot now spawn in dungeons.
  • Clay now spawns under sand.
  • Added new varieties of tall grass generation.
  • Mobs no longer spawn within a 15-tile radius of the spawn point.
  • Hostile mob spawn rate is less intense in the first few nights.
  • Characters now gain experience for chopping trees, mining ores, harvesting mature crops, and butchering animals.
  • After death, characters now lose only 25% of max experience.
  • Increased the growth time for berries and coconuts.
  • Added dry grass as kindling for campfires.
  • Palms can now be grown on sand.
  • Glass blocks now let light through.
  • Doors now allow 50% light transmission.
  • Coal no longer spawns in the "Lava Lakes" level.
  • Diamond ore is now rarer.
  • Ore distribution is now varied in each dungeon.
  • Birch saplings now drop from birch trees.
  • Spruce saplings now drop from spruce trees.
  • Red apples no longer drop from oak trees.
  • Processing spruce logs in the extractor now has an 80% chance of yielding tree resin.
  • Increased resource smelting time in the furnace.
  • Large wooden chests can now only be crafted at the advanced workbench.
  • Changes to the bonuses from red apples.
  • Different types of knives now consume varying amounts of stamina when butchering animals.

Miscellaneous:

  • Crafting at workbenches and anvils now includes items from nearby storage.
  • Added buttons for quick resource management between inventory and storage.
  • Added quick stacking to nearby storage.
  • Added item slot highlighting for items picked up or used in crafting.
  • Visual improvements to the upgrade list in the anvil window.
  • Visual improvements to the crafting recipe list with smooth scrolling.
  • Recipes in the crafting window are now organized by category (selectable with LMB and RMB).
  • Added list view for recipes ("Settings" -> "Game").
  • Hovering over a recipe now displays required crafting ingredients.
  • Item description windows now appear to the side and no longer block the view.
  • Ladders are now much more visible in the dark.
  • Added more information on various items (tooltip windows).
  • Added information about animals when hovered over.
  • Added information about crops and harvests when hovered over.
  • A tooltip on how to wake up now appears during sleep.
  • Armor and accessory bonus systems reworked and optimized.
  • Pressing Escape/Enter in the map window clears the marker field focus; pressing again closes the map.
  • Markers on the map can no longer be dragged behind the sidebar.

New Items:

  • Cactus Helmet
  • Cactus Chestplate
  • Cactus Leggings
  • Bronze Helmet
  • Bronze Chestplate
  • Bronze Leggings
  • Silver Helmet
  • Silver Chestplate
  • Silver Leggings
  • Golden Helmet
  • Golden Chestplate
  • Golden Leggings
  • "Sharpening" Accessory
  • "Knight's Shield" Accessory
  • "Titan's Glove" Accessory
  • "Warrior's Ring" Accessory
  • "Smith's Bracers" Accessory
  • Wooden Barrel (18 slots)
  • Bone Meal
  • Clay
  • Fired Clay
  • Clay Pot
  • Gravel (stone for the crusher)
  • Red Brick
  • Red Brick Block
  • Gray Brick
  • Gray Brick Block
  • 1x1 Stone Tile
  • 2x2 Stone Tile
  • Sandstone Brick Block
  • Sand Masonry
  • Green Apple
  • Ignited Arrow
  • Explosive Arrow
  • Copper Shuriken
  • Bronze Shuriken
  • Silver Shuriken
  • Wooden Stake
  • Cactus Stake
  • Copper Stake
  • Iron Stake
  • Dry Grass
  • Sulfur Ore
  • Sulfur Powder (crushed ore in Macerator)
  • Sulfur (smelted from ore or powder in furnace)
  • Birch Sapling
  • Birch Log
  • Birch Wood
  • Spruce Sapling
  • Spruce Log
  • Spruce Wood
  • Red Apple Tree Sapling
  • Green Apple Tree Sapling
  • Fruit Tree Log
  • Fruit Tree Wood

Other Changes:

  • Game version history can now be viewed in the main menu.
  • I shouted into a microphone to record damage sounds for the character.
  • Added a second main menu track.
  • Added a track for the blood moon and "Deadlands" biome.
  • Added ambient water sounds when nearby.
  • Added activation sounds for levers.
  • Added slicing sounds for butchering knives.
  • Added nightfall sound.
  • Added tool-breaking sound.
  • Added new footstep sounds on various tile types.
  • Added new sounds for tile breaking and hitting.
  • Replaced the in-game cursor.
  • Improved bed sprite.
  • Changed the iron shuriken sprite.

Bug Fixes:

  • No sound on some Windows 10 systems.
  • Enabling detailed map crashed the game on low-end systems.
  • Game scaling was too large on ultra-wide resolutions.
  • Blocking a ranged player attack stunned them.
  • Focus occasionally shifted away from a recipe during crafting.
  • Moving an item to the trash slot by pressing Ctrl allowed it to be used in crafting without consumption.
  • Mobs sometimes spawned within the visible area.
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