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No Space For AllEventsUpdate 1.6.1: Weapon Mode
Game update

Update 1.6.1: Weapon Mode

No Space For All · published 3 Dec 2024, 03:08 UTC · build 16609057

All eventsPlayers around this dateRead on Steam

Weapon Mode Update Notes:

  1. Standard Machine Gun – Reliable and straightforward. A classic you can always count on.
  2. Silver Rocket Launcher – Fires unguided silver rockets. Simple, yet devastating.
  3. Gold Rocket Launcher – Fires guided golden rockets that track their targets. Precision at its finest.
  4. Cluster Missile – Splits into three deadly warheads mid-flight, spreading destruction across the battlefield.
  5. Penetrating Needles – Sharp projectiles that pierce through multiple enemies in one shot.
  6. Radioactive Sticky Bomb – Latches onto enemies and poisons them over time. A slow but deadly takedown.
  7. Sonic Wave – Pushes everything around you away. Make some space in the heat of battle.
  8. EMP Net Projectile – Disrupts enemy weapon charging systems. Turn the tide in a flash.
  9. Circular Damage Shield – Protect yourself while dealing damage to enemies nearby. Defense with a bite.
  10. Anti-Ship Mines – Deploy these in space to create deadly traps for your foes.
  11. Heat Decoy – A diversionary projectile that attracts incoming missiles and buys you precious seconds.


Collect all 11 unique ships in battle to unlock their full arsenal!

More from No Space For All

Other announcements

All events
In-game event24 Dec 2024Update 1.7.7Gunfire flashes · Smoke effects for damage · Rocket tracers · Emergency warp feature · Enhanced visual effects · Background electronic music · Additional characters and HUD voice linesNo Space For AllGame update11 Dec 2024Update 1.6.5 Balance and ImprovementsUpdate 1.6.5 Balance and Improvements · Random D-Module drops replaced for unique per mission. So 11 missions total, always · Weapons quantity Player's ship can carry doubled Up to 22. Starts with 2 and 2 extra for each D-Module collected · All wrecks now marked by icons of weapon they carry. Easy to decide if you want to attach it · The time wrecks alive increased for 3 to 6 seconds · Size of…No Space For AllGame update4 Dec 2024Update 1.6.3 Game BalanceThe total number of ships the player can carry increases with each D-Module, starting from 1 with 0 D-Modules up to 11 with 10 D-Modules on the 11th mission. · An info counter has been added to the HUD, showing the current weapon count / max available slots. · All enemy ship HP has been balanced and grows with the player's progress.