Update 1.6.5 Balance and Improvements
- Random D-Module drops replaced for unique per mission. So 11 missions total, always
- Weapons quantity Player's ship can carry doubled Up to 22. Starts with 2 and 2 extra for each D-Module collected
- All wrecks now marked by icons of weapon they carry. Easy to decide if you want to attach it
- The time wrecks alive increased for 3 to 6 seconds
- Size of all projectiles incresed
- Size of crosshair increased
- Speed of all projectiles increased
- Reload time for all weapon reduced
- Enemy spawn formula changed for more problems enemies around. Their attacks increasing by time in mission and by already collected quantity of D-modules
- Sparks, engine fire and flashes reworked for better performance
- Added message inside base location explained how to start mission
Special thanks for Space Game Junkie https://store.steampowered.com/curator/32549618/ and Indie Gems https://store.steampowered.com/curator/32732116-IndieGems/ for feedback and suggestions o// and for every curators did a step into.