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Georgie-YolkieEventsContent and Polishing Up Patch (1.0.2) NOW LIVE!
Major update

Content and Polishing Up Patch (1.0.2) NOW LIVE!

Georgie-Yolkie · published 26 Nov 2024, 01:21 UTC · build 16531311

All eventsPlayers around this dateRead on Steam

Wow! What a giant patch! This patch polishes off the game and adds new content, graphics, improvements and bug fixes, and stuff that didn't make it into the initial release of the game in time for the holidays, but its all now here in it's glory!

New Graphic Features

  • Added Furry Mode - Enables fur on the characters that have it. It Requires a high end GPU for best performance.
  • Added Raytracing Support - Will run on most modern GPUS but requires 4K for best visual fidelity. We recommend you use a high performance GPU to make it look it's best. Adds some really awesome shadow effects and the detail change is outstanding!
  • Added HDR Display Output - the game will now display colours correctly on HDR Supported displays.

New Content

  • The Isle 'O' Rats is now fully explorable and the barrier has been removed, allowing entry to the rest of the areas there, which include Armo's Arcade, the Mansion of the Mad March Hares (which is now where the Fishy that was once located above a bee hive on the island has now been moved to). Note that you'll need a game completion star on your save before you can enter those new (optional areas)
  • The world, Crocky's Cauldron, has been added to the game. Being the last level now before Rattie's Keep, the entry requirement for the Rattie Boss Battle has been changed from 33 Fishies to 36, with Crocky's Cauldron requiring the former. The final coin count requirement for Rattie's Tower has also been inflated from 5000 to 8000. Shortcut portals to Crocky's Cauldron have been added to the Home Turf, Isle 'O 'Rats and Boris' Badlands.
  • The Instruction Manual is now included in the installation, as it was not included before. It can be accessed from the Technical Support Launch option in Steam or from the game's store page.

We've squashed these bugs!

  • Fixed minor lighting issues on certain objects in Home Turfs.
  • Fixed minor clipping issues with coins on the ground in Home Turfs.
  • Fixed Georgie's eyes from glowing when inside Rattie's Lair Hub.
  • Fixed bloom bugs on certain areas.
  • Fixed bug with certain objects not rendering correctly.
  • Fixed lighting that was too dark in Gingy's Glacier.
  • Removed invisible collision in Magey's Mountain that was left over from development.
  • Fixed a bug in Sharkie's Cove ocean that would trigger underwater transitions if a enemy or object falls in the water.
  • Fixed missing collisions on trees on starting point in Sharkie's Cove.
  • Fixed missing collisions on rocks around the totem poles in Sharkie's Cove.
  • Fixed aliasing caused by MSAA fallback being downgraded. Default behaviour is now 'upgrade.'
  • Fixed coin next to tree that would respawn in Home Turfs when it's already picked up which was left over from development.
  • Fixed bugged lighting on Isle 'O' Rats.
  • Fixed glitched bee hives obstructing camera on Isle 'O' Rats.
  • Fixed popup indicator not appearing on portal back to the Home Turfs in Isle 'O' Rats.
  • Fixed collectables in Gingy's Glacier slightly clipping into surfaces.
  • Fixed lighting on Christmas Tree from being too dark in Gingy's Glacier.
  • Fixed the Gold Bobbly not displaying on the Pause UI when in the Isle 'O' Rats World.
  • Fixed missing tree trunks on certain GPUS in Magey's Mountain.
  • Fixed deletion bug with certain new game data save creation.
  • Fixed bug which would reset collected coins on certain worlds (count only, not total saved) in the current world when losing a life or getting game over.
  • Fixed giant rock which was slighty offset from ground next to the dinosaur skeleton in Boris' Badlands.
  • Fixed the speech prompt on Sunny in Magey's Mountain from being very off-set from his model.
  • Fixed a game-breaking bug that would reset the amount of coins collected back to 0 when leaving the world and re-entering, requiring the player to surpass the coins collected to a higher new amount in order for them to be saved. They will now be restored when re-entering the level, and new coins collected will add to the combined existing score. This had the potential to cause a softlock as Rattie's tower and other areas require coins to enter.
  • Fixed random null reference exceptions in Sharkie's Cove.
  • Fixed starting area in Rattie's Keep being too dark.
  • Fixed a softlock that could happen on the party scene.

Improvements and Polish

  • Video settings can now be adjusted on the Pause menu while in-game and also from the File Selection screen, which was restricted to the World Select Screen before.
  • Added birds to the sky on the Spacefarer Intro
  • Added Felina skybox in Rattie's Lair.
  • Rattie's Tapestry Banners now use proper cloth physics and animate instead of being static.
  • Ropes hanging from Rattie's Lair Balcony now use physics properly instead of being static.
  • Added flame foes to Boris' Badlands.
  • Added flame foes outside Croccy's Cauldron portal in Home Turf.
  • Added flame foes outside Croccy's Cauldron portal in Isle 'O' Rats.
  • Added coins showing a pathway to the Ice Mountain in Felina Home Turfs.
  • Major improvement to performance for areas with many collectables on screen by using Dynamic Batching.
  • Fixed the heart icon not beating as it was not working properly before, resulting in it being static.

Thank you for all the early feedback guys, and we hope you continue to enjoy the improvements that we are making to Georgie-Yolkie!

Unless anyone reports any issues this will be our last patch before the holidays, and new year, so we wish you all a good one!

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