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Georgie-YolkieEventsGEORGIE-YOLKIE ENHANCED - PATCH 2.3.1
In-game event

GEORGIE-YOLKIE ENHANCED - PATCH 2.3.1

Georgie-Yolkie · published 2 Jun 2026, 14:08 UTC

All eventsPlayers around this dateRead on Steam

This patch focuses on smoother gameplay, performance, fewer softlocks, and improved stability on PC and Steam Deck. We've made changes to make the game much smoother and performant on Steam Deck, and fixes some other bugs and makes fixes to game logic.Gameplay

  • Improved movement on stairs and slopes at Rattie’s Lair in Home Turfs.

  • Fixed total coin buffer-overrun counting so collected coins are calculated correctly across levels.

  • Added safer level and save data handling to reduce edge-case crashes.

  • Fixed several scene transition softlocks that could leave the player stuck.

  • Improved recovery for fades, portals, demo videos, respawns, restarts, level exits, arcade returns, and game-over transitions.

  • Fixed interaction and trigger edge cases that could cause events to misbehave.

  • Fixed cases where player control could remain disabled after failed transitions.

Performance & Stability

  • Added Steam Deck-specific performance tuning for smoother 60 FPS frame pacing without reducing graphics quality.

  • Reduced repeated component lookups, material allocations, forced cleanup, and unnecessary per-frame work.

  • Reduced CPU and memory spikes from background cleanup systems.

  • Improved texture streaming and asset upload behaviour on Steam Deck.

  • Reduced runtime material cloning in hit flashes, enemy effects, and compass/POI visuals.

  • Fixed a HitFlash error caused by missing renderer assignments.

UI & Input

  • Fixed UI slider input so decimal values work correctly and invalid input no longer causes errors.

  • Improved controller/mouse input handling to avoid unwanted device switching.

  • Improved loading screen behavior so failed loads restore control instead of hanging.

Graphics

  • Preserved Steam Deck graphics quality while improving performance.

  • Reduced runtime material cloning in visual effects.

  • Improved shader/material handling for hit flashes, enemy effects, and compass visuals.


Bug Fixes

  • Fixed a sparkle effect bug where light and audio settings were always being overridden.

  • Fixed several missing-component cases in utility scripts.

  • Fixed water animation safety checks.

  • Added extra null checks and guards in player, UI, save, damage, respawn, dialog, loading, and platform systems.


🙏 Thank You!Thank you for playing Georgie-Yolkie Enhanced! We put a lot of love into making this update special. We hope you enjoy the smoother, more polished experience.---**Have feedback?** Let us know in the comments or contact support!**Found a bug?** Report it and help us make the gae even better!**Enjoying the update?** Please leave a review - it means the world to us! ⭐⭐⭐⭐⭐

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