Is that a bird? Is that a plane? No - that’s an ancient goddess of dawn and dusk, and she’s Northanda’s newest hero! A lot has changed in this massive update, and it’s Zorya’s time to shine.
A dynamic powerhouse, Zorya can unleash devastating area-of-effect damage, provide sustaining light to allies and seamlessly shift between utility, offense, and defense as the battle demands.
Gameplay Updates
Added a new hero: Zorya, who can be played as either a Support, Slayer, or Defender.
Battles that start because of an event now give loot.
Artifacts
Heroes now unlock an ancestral artifact when they reach max level through empowering. An ancestral artifact can be chosen as a starting artifact, and empowers a hero in a unique way.
Added an Ancestral Artifact for Flint. The Perfect Plan: Flint starts each battle with Strategy.
Added an ancestral artifact for Kaelin. Firstborn’s Feather: Kaelin starts the run with Okulus.
Replaced Haldor’s starting artifact. Craft & Coin: Vol. 1: Whenever you add a card to your deck, gain 25 gold.
Added an ancestral artifact for Haldor. Stormheart Shard: Whenever Haldor taunts, gain 3 Electrified and trigger it immediately without removal.
Added an ancestral artifact for Zorya. Meteorheart Relic: At the start of battle, add 3 Meteor Shards for Zorya to your draw pile.
UI Updates
Overhauled and improved the character select and empower screens.
Added animated transitions between screens such as battle, and dungeons.
Added an ambush banner for battles that start because of an event.
Added or improved many UI VFX.
Fully implemented hero animations for Attack and Utility.
Added an animated boss preview to the dungeon screen.
Added parallax animation to card art.
Quality of Life
Improved the accessibility and layout of the empower screen.
Added a visual effect to indicate when a hero can empower.
Added a tooltip to explain a hero’s downed state, when they are knocked out in battle.
Added an SFX preview audio clip to the SFX volume slider.
Bug Fixes
Fixed some tooltips not updating their descriptions dynamically.
Unit animations no longer clip their bounds when performing large gestures.
Sharp Ruby can no longer be added to X-cost cards.