
Heroes! Time for a demo update!
With Steam Deckbuilders Fest 2026 around the corner, we wanted this update to give both new and returning players more ways to build, adapt, and experiment. We’ve really appreciated your feedback and have been looking closely at how each hero feels from the very first battle.
For this update, Boltrik has been back at the workbench. We want his Scrap mechanics to have a strong identity, but they weren’t always as easy to build around compared to other core strategies. So, we’ve redesigned parts of his starting deck and Scrap cards to make tinkering, Crafting, and summoning feel more engineered. As part of this, we’ve added 10+ new cards for Boltrik.
We’ve also added 10+ new cards to the Tactics pool and adjusted card reward odds so rare Tactics cards show up more often, increasing build variety across your runs. And finally, deep in the Wildwoods, the Verdant Colossus has taken root with a fresh new look.
Boltrik’s Scrap identity has been rebuilt around a tighter resource cap, clearer Craft choices, and a stronger summon-driven toolkit.
Scavenge Scrap Rework: Boltrik's Starter 'Scavenge Scrap' now lets you choose 1 of 2 Craft cards each battle. This gives Boltrik more control over how he spends his Scrap, whether he needs extra defense, more powerful Summons, or a tactical answer to the current turn.
10+ New Boltrik Cards: Boltrik has received 10+ new cards as part of this rework, giving him more ways to tinker, Craft, empower his Summons, and adapt to each battle.
Tactics rewards have been tuned to make packs feel more exciting and better support role-driven deckbuilding.
10+ New Tactics Cards: We’ve added 10+ new cards to the Tactics pool, giving your heroes more ways to sharpen their roles and build toward party synergies and payoffs.
Rare Tactics Cards: Rare cards are now more common in Tactics card packs.
Added:
Remote Control: Gain 3 Scrap. Command ALL Summons.
Adrenaline: Slayer gains 4 Strength this turn.
Discipline: At the start of your turn, discard 1 card and give its owner 1 Mana.
Expose: Deal 10 damage. The target takes double damage from Slayer and Defender Attacks this turn.
Forbidden Magic: Apply 3 Burning and 3 Fragile to ALL enemies.
Grandstand: Discard your hand. Play 3 random Attacks from your Draw Pile.
Greasy Schematics: Draw 1 card. Craft 3: its owner gains 1 Haste.
Heavy Metal: Bonk! deals 4 additional damage this battle. Craft 5: increase to 6.
Hot Fix: Apply 2 Burning. Craft 3: apply 2 more.
Interpose: Draw 3 cards. Each hero that draws a card gains 3 Armor.
Poison Dart: Deal 3 damage. Apply 2 Poison. Apply 1 Weak.
Metal Plates: Give 5 Armor. Craft 5: give 1 Durability.
Tripwire: Apply 1 Weak to the front enemy. Craft 2: apply 1 Fragile.
Serrated Blade: Deal 6 damage. Apply 4 Bleeding.
Spare Bolts: Command a Summon. Craft 2: give 1 Might.
Timekeeper: Command a Summon. Craft 2: give 2 Stamina.
Lock In: Defender gains 10 Armor. You cannot draw cards this turn.
Loose Wiring: Gain 4 Electrified. Craft 3: gain 4 more.
Navigate: Give 1 Haste. If the top card of your Draw Pile is a Utility, play it.
Prepare: Draw 2 cards. Put a card from your hand on top of your Draw Pile.
Pursue: Deal 5 damage. Increases by 3 for each Mana spent by another hero this turn.
One Too Many: Flint gains Strategy. ALL enemies lose 1 Strength this turn.
Lost Keys: Put a card from your Discard Pile into your hand. Craft 5: it costs 0 this turn.
Unyielding: Whenever you play a card that costs 2 or more, give its owner 3 Armor.
Changed:
Reworked Scavenge Scrap: Gain 3 Scrap. Discover a Craft card.
Reworked Toxic Shock: Whenever Kaelin attacks an enemy, apply 1 Poison.
Dazing Blow: Damage increased from 7/7 to 7/9.
Disarm: Rarity changed from Common to Uncommon.
Finale: Deplete removed. AOE damage increased from 3/5 to 4/6.
Focus: Cost reduced from 1/1 to 1/0. Focus+ no longer has Retain.
Frictionweld: Base damage increased from 8 to 10.
Grapple Hook: Damage increased from 8 to 9.
Horrifying Visage: Deplete removed.
Isolate: Fragile increased from 2 to 3.
Kaboomerang: Cost reduced from 1 to 0.
Kill Shot: Damage increased from 8 to 9.
Light Weave: Radiance increased from 2/3 to 3/5. Radiant Strike is now added to your Draw Pile.
Meltdown: Cost reduced from 1/1 to 1/0. Now Depletes. Burning increased from 2/3 to 3/3.
Oil Bomb: Deplete removed.
Overclock: Cost reduced from 1/1 to 1/0. Now gives a Summon Might and causes it to lose Stamina.
Potential Energy: Draw increased from 2/2 to 2/3. Might decreased from 1/2 to 1/1.
Predation: Power gained increased from 1/2 to 2/3.
Prospect: Reveal amount increased from 3 to 4.
Radiant Strike: Unstable removed. Damage per Radiance increased from 2 to 3.
Scrap Cannon: Deplete removed.
Scrap Saw: Damage increased from 5/6 to 5/8. Scrap gained per target decreased from 1/2 to 1/1.
Shattering Shot: Damage increased from 16/20 to 18/24.
Shifting Winds: Deplete removed.
Solve-It: Heal reduced from 6 to 5.
Talon Strike: Consume changed to Deplete. Damage decreased from 4/6 to 4/4.
Tangle Launcher: Deplete removed.
Thirsting Dagger: Damage gained per kill increased from 2/3 to 3/5.
Trade Blows: Damage decreased from 7/9 to 6/8.
Zap Zap!: Scrap gained decreased from 3/5 to 2/3. Now gives guaranteed Scrap and strikes a random enemy 2 times.
Makeshift Shield renamed to Makeshift Plate.
Static Surge renamed to Power Surge.
Shield Unit renamed to T4NK-R.
Spark Infusion renamed to Spark.
Reworked Diurnal Cadence: At the start of battle, Zorya gains Radiance equal to the current Day number.
Craft-related tooltips have been cleaned up for better clarity.
Several enemy attack animations have been updated to better match their intent.
Verdant Colossus has been repainted and reanimated, along with the addition of new VFX.
Stay safe in Northanda,
The Hyperfocus Interactive Team