Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Good Heavens! DemoEventsDevlog#5 - Demo Update v0.3.19
In-game event

Devlog#5 - Demo Update v0.3.19

Good Heavens! Demo · published 2 Aug 2024, 16:16 UTC

All eventsPlayers around this dateRead on Steam

Hello Chosen Ones,

It seems we found how to address you guys, you're now all Chosen Ones in Xant-Rar, and we will all save the realm together. Now that the scene is set properly, let's talk about what's going on in development.

We are making so many changes to UI, I'm a little afraid we will find ourselves in the same spot we started initially. It's a part of the evolution of the game.

NEW INVENTORY SYSTEM

We changed the layout of the inventory so that there are only 3 rows right now and the first row is the duplicate of the item bar on the HUD. This reduced the size of the inventory a little, but that little bit of inventory management is a challenge we wanted to have in the game to some extent.

You won't be able to interact with the item bar once you open the inventory/chest/trading UIs .This functionality appears to be more common in similar games and also ensures there are no glitches.

We made another change to the equipment slots. The hand slot you could equip weapons and tools is no more! Instead, all hand equipment can be directly used from the item bar. This seems a lot more natural after listening to your feedback.

Instead of the hand slot, we introduced pants! Now your character is a bit more customizable. We're going to add a few different pants options to the game in the following updates.

VSYNC

Screen tearing was another complaint by some players. Depending on the power of the GPU and the refresh rate of monitor it was possible to have inconsistency. This is an option enabled by default in the settings right now but you can disable if you want to.

ITEM and RECIPE DESCRIPTIONS

We recently implemented tooltips to the game and changed how they looked in the following update. Currently we're trying to add some more functional information about items, recipes and other areas in the game. We're also working on the look and feel of these tooltips.

BLUEPRINTS

An invisible change of this new build was the introduction of blueprints. Apart from the tech tree recipes, it's now possible to learn recipes from items. This allows us to earn new recipes from monster drops or as quest rewards. The blueprints might have some tech requirements and they can be used once and consumed.

BACKGROUND WORK

We're still working on dungeons, day/night cycle and multiplayer. All of them are very exciting updates. We were hoping to deliver a prototype dungeon today but we just thought it was a bit too early to release it at this state. Next update will have a dungeon, new dungeon monsters, a puzzle and maybe some other things that I don't want to spoil yet.

FULL PATCH NOTES

  • New Inventory Implementation
  • Item&tech&recipe descriptions
  • Sound production
  • Chunk based tilemap generation
  • Add Learn Tech item (blueprint)
  • Pants!
More from Good Heavens! Demo

Other announcements

All events
In-game event21 Aug 2026Devlog#15 - Demo UpdateGood Heavens! Chosen Ones, We already mentioned we partnered up with 2P Games for the Asian publishing of Good Heavens! This demo build we released today wasn't planned, but we wanted to show that we have already implemented the Simplified Chinese, Traditional Chinese, and Japanese versions. Hopefully, we will be able to have other languages in the game during Early Access as well. WAYPOINTS Tr…Community7 Aug 2026Good Heavens! — Early Access, September 16Good Heavens! — Early Access, September 16 Good Heavens! hits Early Access on September 16. Bring up to 7 friends. The world is hostile, the resources are contested, and the base won't build itself. You'll split up, argue about who's clearing the dungeon and who's hauling stone, and find out whose faction alliance was the wrong call when the boons kick in. Everything works solo, but the chaos i…In-game event18 Jun 2026Next Fest Demo PatchNext Fest started great for us. We are having a blast watching you play the demo and looking at the current amount of players. (200 people are playing right now!) We made a hotfix on Tuesday solving some critical bugs and we planned a balance update for today after taking notes about how you played the game. Thankfully Steam Achievements are helping us track some numbers as well. PS: You guys k…