
Campaign Updates
The level up system has been expanded with a bunch of new options.
Commanders can now get the "Recruiter" level up. It comes in two ranks and increases the level of newly recruited units by 1 and 2 respectively.
Spellcasting Commanders get the option to upgrade spells they already know into stronger versions. Greater Fireball, Greater Ruin and so on.
A bunch of faction specific options have been added:
Dwarfs
Dwarf Oaths
Dwarf Runes (for Warmachines)
Dead Nations
Stronger Summons
Elves
Elven Spear Mastery
Elven Bow Master
Elven Steed Mastery
Imperials
Imperial Veterans
Imperial Elites
Ratkins
Random Mutations!
Scoring Objectives Changes
Objectives always award 50 points at end of turn if you control more than your opponent.
Objectives are "sticky", meaning they do not changes sides unless actively captured. This means you can leave an objective with your unit and it will stay captured, until your opponent takes it back (or contests it).
Balance changes
All Dead Nations Commanders have the Unholy Vigour spell as a base ability, for free.
Unholy Vigour now last until the units first combat
Prowess from 20 to 15 pts
Banner of Fury from 30 to 20 pts
Banner of Valor from 25 to 15 pts
Cursed Standard from 45 to 40 pts
War Banner from 35 to 25 pts
Cruelty from 15 to 20 pts
Hex of Ruin from 30 to 35 pts
Arcane Web +1 charge
Arcane Web from 30 to 35 pts
Tyrannosaur mount from 55 to 60 pts
Firelizard from 45 to 60 pts
Firelizard no longer has Swift
Firelizard no longer a 2 for 1 pick in Ranged Support
FIrelizard +1 Wounds
Charge Phase Tweak
Charge declaration has been been tweaked a bit and had some bugs fixed, especially related to "Path to unit" and flying units.
Other
You can now play the campaign with unlocked alternate commander art.
Timing out in Ranked no longer concedes the game, instead it skips the activation/phase. There is also a bigger warning when you are about to run out.
Lots of general bug fixes!