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Up to ParEventsPatch Notes for Version 0.22.1 - New Items
Game update

Patch Notes for Version 0.22.1 - New Items

Up to Par · published 2 May 2024, 23:49 UTC

All eventsPlayers around this dateRead on Steam

Hi Golfers,

This new version of Up to Par has the usual list of bug fixes, but also shakes up the item inventory a bit, with two old items removed and four new items added! I've made my favourite - the Mulligan - unlockable in the demo, and if you're part of the beta testing program (ask me about that on the Discord) you'll be able to test them all out.

New Features

  • Removed the Birde and Eagle items. These didn't require any skill to use, and were so overpowered that they were required if you wanted to get a high score - removing any interesting choice of items or tactics while playing.
  • Added a new Mulligan item that you can unlock in the demo. If you make a mistake and your ball bounces back near where it started, you get a do-over and can take the next shot for free.
  • Added a Ceiling item. It keeps the ball low to the ground, even if you launch it off a ramp or over a bump.
  • Added a Chip Shot. Your first shot each hole launches high into the air - giving some fun possibilities for shortcuts!
  • Added a Free Shot item. A small target appears on each course, and if your ball lands inside the target you get your next shot for free.
  • Added the Foresight item. It's a permanent upgrade, that shows you the next course when you're shopping. This should make it easier to tune your upgrades for each course, picking the items that will be the most useful!
  • There's new music for the main menu!

Bug Fixes

  • Fixed missing toasts/popups saying who has left or joined a networked game.
  • Stopped balls from respawning on top of moving objects.
  • When levels generate, corners of courses will no longer overlap and trap the ball.
  • If a team is out in a 3+ team game, and the game progresses to the shop, the team who is out will no longer get a shop, and won't be spawned back into the game in the next round.
  • F1 now works to report bugs in the full version of the game for beta testers.
  • Fixed a bug in the game and settings menu where it was possible for everything to end up unselected and a player using a controller would get stuck.
  • Stopped game menus and settings menus from appearing *underneath* the previous menu.
  • Tweaks to some of the in-game sound effects and volumes.
  • New sounds for the new seasonal balls.
  • Fixed bug where the ball would bounce directly away from the pontoon in ocean levels and never cross it.
  • Sound effects for UI popups.
  • Graphics pass for the pond level, because reflections weren't rendering for many players. Removed the reflections but added ripples and depth.
  • Player names in networked games now show up properly along with their correspending controller icon.
  • Fixed a major bug where slower clients wouldn't show the level introduction information, and could join into the level so late that their ball didn't appear.
  • Fixed bug where the teleport item, if equipped, was used up fully when the ball was within 1m of the hole.
  • Teleport no longer drops you onto the pond ramp, or into the troughs on the farm level.
  • Ball trail breaks correctly when the ball respawns or teleports.
  • Fixed a bug where a ball would respawn infinitely if bounced off the level during spawn.

Whew, another big update, and another few steps closer to release! As always, I hope you have fun playing this new version, and if you run into any bugs at all, please use the F1 report screen to let me know so that I can get them fixed in the next patch release.

Happy Golfing,
Philip

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