Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Anomalistic Revolution Playtest›Events›Devlog #2: Customized Dialogue Boxes for Emotions
Community

Devlog #2: Customized Dialogue Boxes for Emotions

Anomalistic Revolution Playtest · published 13 May 2024, 10:13 UTC

All eventsPlayers around this dateRead on Steam

Anomalistic Revolution is an RPG that cleverly blends the storytelling style of visual novels. In this game, dialogue boxes are designed to show the emotions of characters as they talk.

In the dialogue paragraph below, you'll find each character's name followed by an emotion code in parentheses to indicate their feelings.

DB10; M, exterior_door
Saye (Angry): Devil! I know why he's making fun of me.
Saye (Depressed): Thinks I'm close to falling off a cliff with just a little push.
Saye (Sad): Honestly... he might be right.
Saye: I feel like there's not much left inside to keep me going.
Saye (Confused): I should try to feel better, or I won't be able to continue. Taking care of Luna might help.

It calls for the following information needed in each emotion dialogue box:

1) Image file corresponding to the character's emotion
2) Transition animation fitting that image file
3) Color applied to the character image file
4) Color applied to the background
5) Transition animation suitable for the background
6) Flow speed of the texts (faster or slower according to the atmosphere of the emotions)
7) Speech sound effects played during the flow of the texts (lower or higher pitch)

If each dialogue line is examined individually, you can observe that all these images, colors, animations, and sounds are refreshed and applied to the dialogue box as each line flows on the screen.

Below, you can see dialogue boxes created with angry, depressed, and sad emotions, respectively.

Sounds, animations, and colors in the system continue to be developed with the game to express emotions most clearly.

In the next devlog, we will examine the "Absolute Truth Software" used in the game and discuss how it works.

Enjoy the game!

UMIGAME

More from Anomalistic Revolution Playtest

Other announcements

All events
Community4 May 2026Anomalistic Revolution: Big Demo Update is Live!Greetings Everyone! We’ve been working intensely for a long time to bring Anomalistic Revolution to its full release and deliver the experience we’ve always dreamed of. During this process, while refining the core mechanics of the game, we realized that our demo needed to be brought up to these new standards as well. Here are the major changes included in this massive demo update: Revamped Runn…Community6 May 2025Anomalistic Revolution Demo Update: New Character Designs & ImprovementsWe've made some exciting changes! Character Designs: We've revamped the character designs for Saye, Elis, and Roza in the dialogue boxes. They now look sharper and more aligned with their personalities! Gameplay & Story Tweaks: We've made small but impactful changes to gameplay and the storyline to improve the overall experience. We're putting in a lot of effort to complete the story and finali…Community3 Mar 2025Join Us at Tokyo Indie Games Summit 2025!We're bringing Anomalistic Revolution to Tokyo Indie Games Summit 2025 on March 8-9! If you're attending, don't miss the chance to meet the team, experience the game firsthand, and chat about our journey. On-Site Meeting: Let's connect! Whether you're a fellow dev, publisher, or just excited to dive into the world of Anomalistic Revolution, we'd love to meet you.