
Version 0.5.5.b is now released!
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This update contains gameplay balance adjustments.
Read the full detail changelog here.

JTC
Fixed JTC input priority so that it doesn't conflict with special attacks, addresses an inconsistency when using this input while trying to cancel into special moves at the same time.
Throws
Extended range, should be a bit more strong.
Taunts
Decreased cancel window into DTC, should get better advantage when using Taunt and trying to get away with it.
Chained Light Attacks
Light attacks can no longer chain on whiff, should be it easier to buffer these moves into light special attacks without producing a chain and also make these light attacks slightly more whiff punishable.
Collision Boxes
Extended empty jump hurt box bottom, should be slightly easier to hit jumping opponents from below.
Input
Slightly increased the normal link leniency (reverted to previous), decreased special link leniency (same as normal now), and increased the leniency coming out of hit / block stun.
Push Back
Slightly adjusted the push back calculation, should look a bit smoother.

Roy
- Walk.Backward: Increased move speed
- Dash.Forward: Decreased distance
- Fw.MP: Decreased push back, reduced hit box range
- St.MP: Decreased push back
- St.HP: Decreased push back
- St.HK: Updated animation, decreased damage
- St.HK.Hold: Updated animation
- HeadButt.All: Decreased damage
- HeadButt.EX: Increased followthrough, adjusted wall bounce physics, decreased block stun / adv
- SuperPunch: Extended hit box bottom

Cid
- Walk.Backward: Increased move speed
- Cr.LP: Increased recovery, decreased hit / block adv
- St.MP.Charged: Decreased hit stun / adv
- Cr.MK: Decreased push back, increased hit stun / adv, increased block stun / adv
- St.HK: Decreased damage
- Cr.HK: Increased startup
- Grenade.Projectile: No longer gains meter on collision
- KnifeWheel.All: Fixed armor priority for later active frames
- KnifeWheel.EX: Fixed issue when hit during certain landing frames would cause her to be standing above the ground
- SuperBall: Decreased damage

TYara
- Jumps: Increased jump height
- Throw.Forward: Decreased knockdown frames
- Throw.Backward: Decreased knockdown frames
- St.LP: Updated animation, increased recovery, increased hit stun
- St.LK: Updated animation, reduced hit box range
- Cr.LK: Updated animation
- Cr.MK: Updated animation, reduced hit box range, adjusted followthrough / recovery ratio
- St.HK: Updated animation, decreased damage, increased startup, reduced hit box range
- Cr.HK: Decreased knockdown frames
- Cr.HP: Decreased damage
- St.HP: Decreased damage
- Jp.HP: Decreased damage
- Jp.HK: Decreased damage
- Dw.Jp.HP(Splash): Decreased damage
- Shield.L/M/H: Updated animation, decreased block stun
- Shield.L: Reduced move distance
- Shield.M/H: Increased anticipation startup frames, decreased attack startup frames
- BreakYourBones.L/M/H: Updated animation, removed throw invincibility, increased damage, decreased knockdown frames, increased hit box range
- BreakYourBones.EX: Increased startup
- HeadLopper.L: Decreased hit stun / adv
- WarDance.Super: Decreased move distance, decreased push back on first frame
- MeteorGoddess.Super: Decreased active frames, extended hit box range

Dog
- Walk.Backward: Increased move speed
- Jumps: Increased jump height
- St.LP: Fixed being able to chain into other lights when parried
- Cr.LP: Fixed being able to chain into other lights when parried
- St.LK: Extended hit box range, increased hit stun / adv
- Cr.LK: Reduced hit box range
- Cr.MK: Extended followthrough hurtbox range
- Cr.HK: Reduced hit box range, decreased block stun / adv
- Dw.Bk.HK: Reduced hit box range, increased push back on hit, decreased push back on block
- PinWheel.All: Extended move box top (does not go under juggled opponents as easily), no longer disables lower body hurt box during airborne frames
- PinWheel.EX: Can no longer DTC when used as a Reversal, increased damage, increased startup x-velocity, increased recovery, increased block stun
- Run.MidStrike.EX: Increased damage, increased juggle value, decreased block stun / adv
- Run.LeapStrike.Both: Increased airborne startup frames
- Run.LeapStrike.EX: Decreased animation y-movement scale (doesn't go as high, same as regular version)
- Super.PinWheel: Increased startup x-velocity

Agent-G
- Walk.Backward: Increased move speed
- St.LP: Decreased hit stun / adv
- Cr.LK: Updated animation, reduced hit box range, increased push back, increased recovery
- St.MP: Updated animation, no longer special cancellable, increased followthrough, decreased push back, increased hit stun / adv, decreased block adv
- Cr.MK: Updated animation, increased startup
- Jp.MK: Updated animation
- St.HP: Extended hit box range
- Cr.HP: Decreased damage
- Cr.HK: Updated animation, increased startup, adjusted followthrough / recovery ratio, decreased push back, reduced hit box range
- Jp.HK: Updated animation
- CrescentKicks.L/M/H: Reduced hurt box top during initial startup
- CrescentSplits: Decreased damage, updated animation
- LunarDisc.Projectile.Normal: Increased damage, decreased hit stun / adv, decreased block stun / adv
- LegendaryAgent.Super: Can no longer hit with his ass (crossup)

Maxx
- Walk.Forward.Normal: Increased move speed
- Walk.Backward.Normal: Increased move speed
- Dash.Forward: Slightly decreased distance
- Jumps: Slightly decreased jump distance
- St.LP: Decreased recovery frames, decreased hit stun / adv, decreased block stun / adv, no longer punishable on parry (-3)
- Cr.LK: Increased recovery frames, increased hit stun, increased block stun
- St.MP: Slightly decreased hit box range, decreased push back, decreased block stun / adv
- Cr.MP: Slightly decreased hit box range
- Cr.MK: Increased push back on hit, decreased push back on block
- Cr.HP: Increased push back on hit, decreased total knockdown frames
- Fw.HP: Decreased hit box range
- Jp.HP: Increased startup, decreased hit stun, decreased block stun
- St.HK: Decreased push back
- Cr.HK: Fixed later active frames not granting meter
- HookSwing.L: Decreased startup, increased recovery, increased push back on hit
- HookSwing.M: Increased push back, decreased active frames
- HookSwing.H: Increased startup, decreased recovery
- HookSwing.EX: Decreased startup
- HornyToad.L/M/H: Reduced hit box range
- HornyToad.L: Increased grounded startup
- LastCall.Super.Normal: Extended hit box top, decreased total damage, decreased corner push back, decreased hittable knockdown frames
You can read the full detailed notes here
