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Terrorformer TD›Events›Demo Changelog: 0.33 (Next Fest Edition)
In-game event

Demo Changelog: 0.33 (Next Fest Edition)

Terrorformer TD · published 2 years ago

All eventsPlayers around this dateRead on Steam

Patch 0.33


The official Next Fest Demo version adds a dozen new enemies, extending the final boss out from round 55 to round 75; revamps the existing maps and adds two more; and changes the way the economy functions over the course of the game.

Bugfixes

  • Optimize audio source priorities to ensure sound is more consistent during frenetic sequences
  • Change stats dictionaries to use larger datatypes for players with long session histories
  • Rework Enemy regen system to address lag issues past round 25

Gameplay & Balance Changes

  • Add 12 new enemies
  • Add true flyer enemy ability (flies over player towers)
  • Add stealth enemy ability (cannot be targeted directly)
  • Change bosses to spawn at the end of the first enemy pack of the round (instead of the end of all enemies in the round)
  • Rework towers with fixed firing length to be more consistent at all game speeds
  • Add cost inflation to spells and towers; will now cost more the later the round
  • Ensure older towers are moved/sold for the amount they cost at time of placement

New Content & Misc.

  • Tweak lighting values at low/high terror levels
  • Replace Leaky and Loose maps with Tundra, Desert, Princely and Sunset maps
  • Add Blocker tiles to map spawning functions; cannot be terraformed, built on, or walked over
  • Each map has its own percent chance of spawning Blocker tiles
  • Split out Global Leaderboard to be one per map
  • Optimize tower stats system to create 90% less garbage (especially important in mid-to-late game)
  • Soften lightning tower sound effect volume to reduce clipping

Known Issues

  • Flame/Bio Towers and Beam Tower appear to jump around when playing on higher speeds

Try out the Terrorformer TD demo today!

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