Patch 0.33
The official Next Fest Demo version adds a dozen new enemies, extending the final boss out from round 55 to round 75; revamps the existing maps and adds two more; and changes the way the economy functions over the course of the game.

Bugfixes
- Optimize audio source priorities to ensure sound is more consistent during frenetic sequences
- Change stats dictionaries to use larger datatypes for players with long session histories
- Rework Enemy regen system to address lag issues past round 25
Gameplay & Balance Changes
- Add 12 new enemies
- Add true flyer enemy ability (flies over player towers)
- Add stealth enemy ability (cannot be targeted directly)
- Change bosses to spawn at the end of the first enemy pack of the round (instead of the end of all enemies in the round)
- Rework towers with fixed firing length to be more consistent at all game speeds
- Add cost inflation to spells and towers; will now cost more the later the round
- Ensure older towers are moved/sold for the amount they cost at time of placement
New Content & Misc.
- Tweak lighting values at low/high terror levels
- Replace Leaky and Loose maps with Tundra, Desert, Princely and Sunset maps
- Add Blocker tiles to map spawning functions; cannot be terraformed, built on, or walked over
- Each map has its own percent chance of spawning Blocker tiles
- Split out Global Leaderboard to be one per map
- Optimize tower stats system to create 90% less garbage (especially important in mid-to-late game)
- Soften lightning tower sound effect volume to reduce clipping
Known Issues
- Flame/Bio Towers and Beam Tower appear to jump around when playing on higher speeds
Try out the Terrorformer TD demo today!