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DEADEvents5/26/2024 Ash Update
Game update

5/26/2024 Ash Update

DEAD · published 26 May 2024, 08:42 UTC

All eventsPlayers around this dateRead on Steam

INTRODUCTION
I changed the level ASH to look kinda cool, and fixed some other stuff over a long period. I have not been with it lately in terms of having time to mess with this project, or really drive to do anything. It's been busy.

CHANGES
a few changes, fixes, and additions to the game that you will notice:
(Fun note, this list is basically what is added in it's order)
*removed round based scoring in infinite mode... some of it. It looks cool sometimes so I left the coolness? Maybe it's just a mess, let me know.
*fixed enemies not spawning, or too many/fix enemies spawning in infinite mode
*removed line of code that changes the music (because it stops all sounds) from the controller option.
*door buys now display around the closest character
*some other small fixes i forgot.
*I changed some things with the 3D positioning to speed up performance, notibly 1 variable, and a removable of a line of code.
*I then sped up the machine gun fire speed.
*The Ash Level has been updated to resemble Ash instead of Snow.
*A bullet bug has been fixed, thank you "dr*gs_good" for the bug report.
*You now auto-reload on infinite levels. Seemed to make sense.
*Test level is available for those with a mouse as you must click it. It is for testing for myself only.
*The FPS counter was removed as it was a debug thing.

FUTURE PLANS
Game is still going to have more fixes, changes, etc. minimally for this year, so don't be upset. I am currently trying to find someone to do the round based music as the guy who originally made the music for the infinite based modes I am not in contact with anymore.

There will be more levels coming out. I have a fun idea for one that is using lighting, and another using Spikes as they are underutilized in the entire game. The lighting map focused map will come with what I will describe next.

I want to vastly improve the round based levels. I only started messing with them in december (yes 6 months ago), and actually focused on improving them like 3 months ago. I've been very busy. What I want to do is something similar to cod zombies where the a.i. takes apart a wall. This has a lot of potential to be expanded greatly.

I feel that the infinite mode I have made is good enough as it is. I originally made it in 2020/2019.

There will be a focus on other games. I haven't made a new public game in a while despite making a few prototypes (fighting game, various survival games, virtual board games, etc.). I would probably focus on this more if it effected more people. Additionally, Valve has made a few things clear to me so I am sort of forced to work on other projects.

Anyways, have a great day.

Please give the post a like so it will show up somewhere.

If anyone out there knows GameMaker (the thing this is made in) and is a fan of this game and wants to work on stuff with me, hmu.

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