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DEADEventsDepthminer: Beta 0.1, and HPGE V1
Major update

Depthminer: Beta 0.1, and HPGE V1

DEAD · published 20 Aug 2025, 17:45 UTC

All eventsPlayers around this dateRead on Steam

My last post was in March, 2025.

It is now Jul... the 17th of August, 2025,

AUGUST

Depthminer: MMO

For a little over 6 years I have been working on and off on Depthminer and it's various versions. There has been like 50 versions of this game and now I am releasing the last version I will be working on as this version will become what my vision is: A free sandbox mmo that's fun, doesn't waste your time, is a game at heart, and supports future releases as well as the games past in a fair way.

Right now, Depthminer is in Beta 0.1. You can check it out, for now, on itch only:

https://georgehennen.itch.io/depthminer

It is free.

There is also the ability to buy, permanently, all future dlc for the project for $15 flat (it tells you all information pertaining to that right below it)

(as of March 2026, you must insert a 1 letter password.. this is because I switched to linux and I cannot promise actual updates till mid september due to a learning curve. I recommend you switch to linux too.. linux doesn't steal your data, just your cpu. Windows steals your info, your data by downloading everything slowly, and then uses it to train it's various programs. Just use Linux.)

check it out, there is currently not much besides a testing room to see how the game will play (at least a little). in about a week or two the online interactivity will release meaning the opening of the beta server that will shut down and update per update until launch where it will be reset and permanent, and the game will be released on Steam.

Amendment: As of 11/02/2025 I am back working on multiple titles (including this one). DEAD will see an update at some point before end of year in the form of a Christmas thing, probably, a VR title or some other big game will come from me in the form of a beta which will be free*. I am moving back to Washington by the 20th of November, and will be having a baby in March of 2026 so there is a lot on my plate.I have also just sent a preview email to an amazing company called Inside Gaming (Funhaus, Bruce Green, etc. idk man they are cool and I likem) to hopefully be able to say "hey, 5 year old game, I update it and care about it even after stepping away... maybe in a few months you say "hey, free game people... try DEAD "IT ain't HALF BAD!""" lol. Anyways, I need to sleep.

Hardest Punching Game Ever:

In from November 2023 to maybe January 2024 I was working on a small punching game.

Beyond that, I pretty much ignored it.

Over the last few hours I updated the main menu to make it a little more playable.

That is currently also available for free on itch only (for now)

https://georgehennen.itch.io/hardestpunchinggameever

At some point I will release it on Steam for free as well but that costs $100 and I don't have $100.

Expanded:

I am excited for Depthminer to be come what I want it to be. Imagine this: a guy who has borderline 0 dollars makes a free sandbox mmo. Crazy right? Wrong. These mega-corps have been lying to people for 30 years. It is not costly to make a sandbox game it just takes knowing online networking and making something fun. Yes, it's 2D but... that only makes it take 1/3rd the time and maybe only half the money.

Ultima, Worm, and maybe a few other select titles have done similar things, but they aren't the same thing.

It's possible, i'll prove it. I know DEAD isn't at all similar in what I am doing aside from the visual style but it'll be cool, and just so much better than DEAD in every way.

Also, any game that doesn't include controller support by default is -1 star.

Speaking of visual style, I may have brought it up in a different post but this game only came from trying to make Deep Dweller, the original prototype of Depthminer.

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