
Version 0.3.3 of Punch Planet is now released!
https://www.youtube.com/watch?v=ZDlHsMcrirI
Music
Theme songs for Roy, Cid, and Tyara have been added, completing our current casts' music.
Motion Blur
Added an option for enabling motion blur, might affect your performance so keep that in mind when using.
Bloom
The bloom values have been adjusted and ability to disable has been removed.
Roy
Roy has had his entire animation library updated and some of his moves have changed as a result.

https://giphy.com/gifs/iqt3hI6VaVSNYXbvvZ
Notable changes:
Cid
Cid's model has been updated with new boots, movable side grenades, and movable dog tags. Some of her animations have been updated to use these.

https://giphy.com/gifs/1dGzUuubeQ5z3JacMF
Notable changes:
TYara
A few gameplay changes for the warrior goddess.
Notable changes:
Dog
Dog has received quite a few gameplay adjustments.
Notable changes:
Agent-G
Agent-G can now feel the power flowing through him.
Notable changes:
Maxx
Maxx received some new fun stuff.
Notable changes:
Battle Camera
Camera has been adjusted slightly to give a slightly more 3D look and have less vertical movement.
Quick Rise
Quick rise / normal rise for soft knockdowns has effectively been disabled. Players that are put into a soft knockdown will now automatically rise at the old quick rise timing. Some moves have had their knockdown timings adjusted with this in mind. The difference now between soft and hard knockdown are the combo-ability and generally longer knockdown times.
Chainable Light Attacks
For light attacks that chain into others, they have had their cancel windows delayed and adjusted. They are now -1 when being countered by an ATC and attempting to chain into their fastest light. This means when landing a successful ATC, the defender should almost always be at an advantage.
Airborne Normals
Many airborne normals have had their hit stun decreased while having their block stun increased. This will make better followups require deeper jump ins.
Throws
Normal throws are 1f slower. It will be easier to react to and will lose to strikes more often.
ATC
When whiffing an ATC, the recovery frames have been reduced by 2 frames. It is slightly less risky to go for.
JTC
JTC has been adjusted in a few ways. The hit stop has been increased, the landing recovery and stun values have been equally increased, and damage has been reduced. Functionally the move should remain the same but slightly less effective, also more punishable when countered by ATC.
Unity
We've updated our version of Unity that we use from 5.5 to 5.6. Will have improved performance and fixed some known issues (like alt tabbing in exclusive fullscreen).
DTC Advantage Flyup
With attack info turned on in training mode, a flyup similar to the hit advantage will show when using DTC.
Loading Screen
There is one now.
Thank you everyone for the continued support, please enjoy the set play.
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