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Costume - Dog - TerminateEventsPunch Planet - Version 0.3.3.a
Game update

Punch Planet - Version 0.3.3.a

Costume - Dog - Terminate · published 29 Sep 2018, 00:50 UTC

All eventsPlayers around this dateRead on Steam

Version 0.3.3 of Punch Planet is now released!
https://www.youtube.com/watch?v=ZDlHsMcrirI
Music
Theme songs for Roy, Cid, and Tyara have been added, completing our current casts' music.

  • Roy
  • Cid
  • TYara

Motion Blur
Added an option for enabling motion blur, might affect your performance so keep that in mind when using.

Bloom
The bloom values have been adjusted and ability to disable has been removed.

Roy
Roy has had his entire animation library updated and some of his moves have changed as a result.


https://giphy.com/gifs/iqt3hI6VaVSNYXbvvZ

Notable changes:

  • Jp.LP: Now uses old Jp.MP animation
  • St.LK: Increased range, no longer a low
  • Jp.LK: Adjusted hit boxes
  • Fw.MP: No longer reels back during the startup, increased push back
  • Jp.MP: New animation and data, cause a soft knockdown spike against airborne opponents
  • St.MK: Reduced stun and range
  • Jp.HP: Now causes a reset against airborne opponents
  • St.HK: Ranges adjusted
  • Jp.HK: New animation and data, causes a hard knockdown spike against airborne opponents (like his old Jp.HP)
  • Headbutts: General range reduction in active and followthrough frames
  • Super Punch: Now named Knuckle Sandwich

Cid
Cid's model has been updated with new boots, movable side grenades, and movable dog tags. Some of her animations have been updated to use these.


https://giphy.com/gifs/1dGzUuubeQ5z3JacMF

Notable changes:

  • Cr.LP: No longer chainable into other lights
  • St.MP: Regular version is faster
  • Jp.MK: Harder to combo from
  • Cr.HP: Adjusted juggle physics
  • St.HK: Faster
  • Knife Wheel: All versions are now -4 on block

TYara
A few gameplay changes for the warrior goddess.

Notable changes:

  • Cr.LP: Decreased startup by 1 frame, now in line with other characters
  • St.MK: Only one of the two hits will land, only the later hit is cancellable into super
  • M.Chop: Slightly faster
  • Shield Charges: Heavier versions now provide slightly more knockdown frames
  • Super Combo: Now named "War Dance"

Dog
Dog has received quite a few gameplay adjustments.

Notable changes:

  • St.LK: Higher block stun
  • Cr.LK: Higher block stun
  • St.MP: Adjusted animation movement
  • Cr.MP: Now hits low, animation now returns to start position
  • Jp.MP: More active frames, harder to anti air, harder to combo from
  • St.MK: Slightly faster, less recovery
  • Cr.MK: Updated animation, decreased damage, adjusted hit boxes
  • St.HP: Causes hard knockdown against airborne, increased juggle value, adjusted frame advantage
  • Cr.HP: Faster, can combo from jab, can run stop into jab for free
  • DwFw.HP: Causes hard knockdown, more punishable on block
  • Jp.HP: Less hit stun, more block stun
  • St.HK: Farther hit box
  • Cr.HK: Increased damage, decreased active frames, harder to combo from, safer when blocked
  • Run: Standardized initial startup velocities for all runs
  • Run -> Stop: Slightly faster
  • Run -> Leap Strike: Much higher knockdown frames
  • Pin Wheel: Disabled different Dive versions (L / M / H, only one version now), increased the cancel window into Dive
  • EX.Pin Wheel: Moves farther, only the initial frames will hit grounded opponents, decreased juggle value
  • Pin Wheel -> Dive: Adjusted hit box

Agent-G
Agent-G can now feel the power flowing through him.

Notable changes:

  • Cr.LK: Adjusted advantage
  • Jp.MP: Better hit box
  • St.MK: Increased damage
  • Cr.MK: Hit box range retracted, hurt box range extended
  • Jp.MK: Harder to combo from
  • Jp.HP: Slightly faster, improved hit box
  • St.HK: Improved hit box, animation movement adjusted
  • Cr.HK: More damage
  • Jp.HK: Less hit stun
  • Crescent Kicks: Adjusted juggle physics, hit box range retracted
  • Lunar Geyser: Is cooler

Maxx
Maxx received some new fun stuff.

Notable changes:

  • St.LK: Adjusted advantage
  • Cr.LK: Slightly less block stun
  • Jp.LK: More active frames, adjusted stun
  • Fw.MP: Moves farther forward
  • Cr.HP: Less push back, more knockdown frames
  • Fw.HP: Increased damage
  • St.HK: Moves less far forward, extended hit box
  • EX.Hook Swing: Decreased juggle value
  • Horny Toad: Now projectile invincible during startup
  • Buff-U: Decreased meter gain
  • EX.Buff-U: Increased bottle hit box size, increased bottle stun values, slightly increased bottle damage

Battle Camera
Camera has been adjusted slightly to give a slightly more 3D look and have less vertical movement.

Quick Rise
Quick rise / normal rise for soft knockdowns has effectively been disabled. Players that are put into a soft knockdown will now automatically rise at the old quick rise timing. Some moves have had their knockdown timings adjusted with this in mind. The difference now between soft and hard knockdown are the combo-ability and generally longer knockdown times.

Chainable Light Attacks
For light attacks that chain into others, they have had their cancel windows delayed and adjusted. They are now -1 when being countered by an ATC and attempting to chain into their fastest light. This means when landing a successful ATC, the defender should almost always be at an advantage.

Airborne Normals
Many airborne normals have had their hit stun decreased while having their block stun increased. This will make better followups require deeper jump ins.

Throws
Normal throws are 1f slower. It will be easier to react to and will lose to strikes more often.

ATC
When whiffing an ATC, the recovery frames have been reduced by 2 frames. It is slightly less risky to go for.

JTC
JTC has been adjusted in a few ways. The hit stop has been increased, the landing recovery and stun values have been equally increased, and damage has been reduced. Functionally the move should remain the same but slightly less effective, also more punishable when countered by ATC.

Unity
We've updated our version of Unity that we use from 5.5 to 5.6. Will have improved performance and fixed some known issues (like alt tabbing in exclusive fullscreen).

DTC Advantage Flyup
With attack info turned on in training mode, a flyup similar to the hit advantage will show when using DTC.

Loading Screen
There is one now.

Full detail changelog

Thank you everyone for the continued support, please enjoy the set play.

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