Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Costume - Dog - TerminateEventsPunch Planet - Version 0.3.3.c
Game update

Punch Planet - Version 0.3.3.c

Costume - Dog - Terminate · published 16 Oct 2018, 19:20 UTC

All eventsPlayers around this dateRead on Steam


Version 0.3.3.c is now released! This is a small content update with some gameplay tweaks for ECT coming up this weekend.

Notable changes:

  • Adjustments to jump velocities and how they relate to characters' walk speeds
  • Proximity boxes added to all airborne attacks
  • Some small input timing changes for some sequences
  • Slightly higher reversal window, the decrease it got last patch was too much
  • Removal of FXAA graphics option, generally looked worse when enabled
  • Game now remains visible when not in focus. this can cause issues with exclusive fullscreen and using Alt+Tab, recommend using Alt+Enter to force windowed
  • Game now mutes audio when not in focus
  • Some gameplay tweaks for the cast
  • Camera slightly farther out of the corners


Roy

  • Slightly reduced overall damage
  • Increased jump distance
  • St.MK: slightly more range
  • Jp.HK: slightly reduced hit stun


Cid

  • Increased jump distance
  • Ex.KnifeWheel: no longer comboable off normal hit, now safe on block


TYara

  • Slightly slower walk speed
  • Fixed neutral jump pre-jump frames (grounded) not having hurt boxes
  • Cr.HP: slightly extended higher hit box lower (to hit new standing dog)
  • Jp.HP: slightly reduced hit stun


Dog

  • Reduced default hurt box sizes
  • Faster walk forward
  • Increased jump distance
  • Increased backwards dash distance
  • St.LP / Cr.LP: slightly increased block stun
  • Cr.MP: decreased push back
  • St.MP: extended hit box range, increased frames before being able to TC into St.HP, increased block stun (plus on block now)
  • Jp.MP: retracted back side hurt box distance
  • St.MK: increased frames before being able to TC into St.HK, increased frames between first and second hits
  • Jp.MK: slightly increased block stun on second hit
  • St.HK: retracted hurt box top, adjusted juggle physics
  • Run: adjusted run speeds
  • Run->Slide(EX): increased knockdown frames
  • Run->Mid Strike: extended hit box range
  • Run->Leap Strike: extended hit box top, regular version no longer projectile invincible, increased regular version knockdown frames
  • Pin Wheel: disabled lower hurt box, ex damage increased
  • Pin Wheel->Slide: super cancellable, easier input, increased startup frames, decreased distance
  • Pin Wheel->Dive: increased damage


Agent-G

  • Jp.MK: slightly increased hit stun
  • St.HP: slightly decreased corner push back
  • St.HK: slightly extended higher hit box lower (to hit new standing dog)
  • Crescent Kicks: adjusted grounded hit box height and range


Maxx

  • Slightly increased walk speeds for normal and buffed versions
  • Decreased jump distance, increased jump height
  • Cr.LP: slightly less push back
  • Jp.MP: less hit stun
  • Jp.HP: less hit stun
  • G.A.P: removed proximity boxes, added slight push back on last hit


Full Detail Changelog:


Punch Planet - Version 0.3.3.c
* Characters
* General
* Default Collision Boxes
* Dog Body
* Standing
* Retracted hurt box top from 7.75 to 7.25
* Retracted hurt box width from [-2.75, 2.75] to [-2.65, 2.65]
* Crouching
* Retracted hurt box top from 6.75 to 6.25
* Retracted hurt box width from [-3.05, 3.05] to [-2.95, 2.95]
* Airborne / Juggle / Knockdown
* Retracted hurt box width from [-2.75, 2.75] to [-2.65, 2.65]
* Big Body
* Crouching
* Retracted hurt box top from 7.5 to 7.0
* Retracted movement box top from 6.25 to 6.0
* Medium Body
* Crouching
* Retracted hurt box top from 7.0 to 6.5
* All Characters
* Airborne Normal Attacks
* All airborne normals now use proximity boxes
* Roy
* General
* Decreased damage scale from 0.975 to 0.95
* Moves
* Jumps
* Increased x velocity from 0.215 to 0.24
* St.MK
* Extended hit box right from 5.5 to 5.75
* Jp.HK
* Decreased hit stun from 19 to 18
* Cid
* Moves
* Jumps
* Increased x velocity from 0.23 to 0.24
* Jp.HK
* Decreased hit stun from 20 to 19
* Knife Wheel
* EX
* Decreased hit stun from 25 to 24
* Hit Advantage:
* Link: [+4, +7] => [+3, +6]
* CH Advantage:
* Link: [+8, +11] => [+7, +10]
* Increased block stun from 17 to 18
* Block Advantage:
* Link: [-4, -1] => [-3, +0]
* TYara
* Moves
* Walk Forward
* Decreased movement speed from 0.175 to 0.17
* Jumps
* Fixed neutral jump pre-jump frames not having hurt boxes
* Cr.HP
* Both Versions
* Extended higher hit box bottom from 7.6 to 7.15
* Jp.HP
* Decreased hit stun from 24 to 22
* Dog
* Moves
* Walk Forward
* Increased movement speed from 0.21 to 0.23
* Jumps
* Increased x velocity from 0.22 to 0.24
* Dash Backward
* Increased animation x movement scale from 0.7 to 0.85
* St.LP
* Increased block stun from 12 to 13
* Block Advantage:
* Link: [+1, +3] => [+2, +4]
* Cr.LP
* Increased block stun from 12 to 13
* Block Advantage:
* Link: [+1, +3] => [+2, +4]
* Cr.MP
* Decreased push back from 3.0 to 2.5
* St.MP
* Extended hit box right from 5.25 to 5.5
* Increased cancel window into St.HP from followthrough state frames [6, 6] to [8, 8]
* Increased block stun from 14 to 17
* Block Advantage:
* Link: [-2, +0] => [+1, +3]
* DTC: +0 => +3
* Jp.MP
* Retracted hurt box left from -4.0 to -2.75
* St.MK
* Increased first followthrough state (after first hit) frames from 2 to 4
* Changed cancel window into St.HK from frames [1, 1] of the first followthrough state, to [1, 1] of the second startup state (4 frames later)
* Jp.MK
* Increased second hit block stun from 6 to 8
* St.HK
* Retracted hurt box top from 7.75 to 7.5
* Now uses same juggle physics against airborne and juggled opponents
* Increased grounded juggle x velocity from 0.175 to 0.225
* Increased airborne juggle x velocity from 0.1 to 0.15
* Increased grounded and airborne juggle corner push back from 2.8 to 4.0
* Run
* All Versions
* Increased animation speed by 50%
* M
* Increased active state x velocity from 0.4 to 0.45
* H / EX
* Increased active state x velocity from 0.5 to 0.6
* Run -> Slide
* EX
* Increased knockdown frames from 14 to 33
* Run -> Mid Strike
* Both Versions
* Extended hit box right from 5.25 to 5.75
* Run -> Leap Strike
* All Versions
* Extended hit box top from 5.0 to 6.0
* Regular Version
* No longer projectile invulnerable
* Increased knockdown frames against airborne opponents from 14 to 20
* Pin Wheel
* All Versions
* Disabled active (airborne) state lower hurt boxes
* EX
* Increased base damage from 40 to 50
* Pin Wheel -> Slide
* Now super cancellable
* Can now hold kick during the pin wheel and have it trigger the slide
* Increased startup state frames from 4 to 6
* Decreased animation x movement scale from 0.75 to 0.5
* Pin Wheel -> Dive
* All Versions
* Increased base damage from 50 to 60
* Agent G
* Moves
* Jp.MK
* Increased hit stun from 14 to 15
* St.HP
* Decreased juggle corner push back from 6.0 to 5.0
* St.HK
* Extended higher hit box bottom from 7.6 to 7.15
* Crescent Kicks
* All Versions
* Extended ground hit box right from 2.5 to 3.0
* Retracted ground hit box top from 7.0 to 6.0
* Maxx
* Moves
* Walk Forward
* Normal
* Increased movement speed from 0.2 to 0.21
* Buffed
* Increased movement speed from 0.16 to 0.17
* Jumps
* Decreased x velocity from 0.2 to 0.17
* Increased y velocity from 0.6 to 0.625
* Increased y acceleration from 0.0285 to 0.295
* Cr.LP
* Decreased push back from 2.25 to 2.0
* Jp.MP
* Decreased hit stun from 15 to 13
* Jp.HP
* Decreased hit stun from 23 to 21
* GAP
* All Versions
* Increased push back on last hit from 0.0 to 1.0
* Removed proximity boxes
* Battle Camera
* Increased wall padding from 8.5 to 9.5
* Input
* Leniency
* Increased reversal from 6 to 8 frames
* Followup Frames (Frames between sequence -> button trigger)
* Decreased ChargeForward from 8 to 6
* Decreased QuarterCircle from 12 to 10
* Decreased HalfCircle from 12 to 10
* Application
* Game will now continue rendering when not in focus (visible in background)
* In exclusive fullscreen mode, you will not be able to view other windows on top of the game. You will need to press Alt+Enter to put the game in windowed mode if you need to minimize the game
* When losing focus of the game, all sound volume gets set to zero
* Graphics Options
* Removed FXAA option

Follow us:
Website
Discord
Twitch
Twitter
Patreon
Instagram
YouTube
SoundCloud

More from Costume - Dog - Terminate

Other announcements

All events
In-game event1 Sep 2025Punch Planet - RENO - Version 0.8.4PUNCH PLANET - RENO - VERSION 0.8.4 Version 0.8.4 is now released! · Added new character: Reno Full Change-Log Graphics · Added option for toggling camera shake Localization · Updated Korean language translation (thank you Elizakun!) · Removed localization of in-game status messages (RESET, HARD, etc) Credits · Updated credits screen with new VO and translators Reno After serving alongside Cid…In-game event2 Aug 2025Punch Planet - Version 0.8.3.bPUNCH PLANET - VERSION 0.8.3.b Version 0.8.3.b is now released! · Gameplay and Character Adjustments Full Change-Log Camera · Zoomed camera out slightly · Added camera shake to various attacks Crumples · Initial crumple state now considered airborne instead of knocked down Input · Holding Left + Right now considered valid input for standing (neutral) moves CID · Dash.Forward: Now a run, increas…In-game event3 Jul 2025Punch Planet - Version 0.8.3PUNCH PLANET - VERSION 0.8.3 Version 0.8.3 is now released! · Lobby Improvements · Casual Matchmaking · Language Support · Some Character Adjustments Full Change-Log Matchmaking · Added casual matchmaking · Practice in training mode while waiting for an online opponent Lobbies · Improved lobby UI Localization Added support for more languages: · English · Spanish · French · German · Russian · Ja…