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Intelligent Design: An Evolutionary SandboxEventsExperimental Branch Patch Notes 16/09/2018
Game update

Experimental Branch Patch Notes 16/09/2018

Intelligent Design: An Evolutionary Sandbox · published 16 Sep 2018, 09:45 UTC

All eventsPlayers around this dateRead on Steam

I just pushed out a patch for the experimental branch, as ever we would love you hear your feedback either here or in our discord. Thanks to everyone posting screenshots of the new stuff in the steam community, it really helps us with design!

  • Revamped tutorial - Changed wording to reflect new controls, removed voice-over, made the tutorial button driven.
  • Added tool tips to some buttons, these can be disabled in the options menu
  • Changed the fire effect and behaviour
  • Moved the starting position of the radar on Map 1
  • Buttons are now highlighted red when selected

But wait, there's more...

After finishing off this patch I had an idea how to optimise memory management in the game. After a hard day's coding I've implemented it and pushed out a patch. Everyone should notice some significant performance increases with the current version - let me know how it goes!

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