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The SentientEventsSteam Update #20 - Alpha 6 Now Live!
Game update

Steam Update #20 - Alpha 6 Now Live!

The Sentient · published 8 Oct 2016, 05:45 UTC

All eventsPlayers around this dateRead on Steam

Alpha 6 is now live!

Alpha 6 brings the first steps of the much anticipated Power Armor system to the game. The armor is meant for mid to late gameplay so those hoping to jump into the armor immediately will be a bit disappointed. The armor is meant long term in order to "beat" the game and mix up the gameplay.

Due to the pure scope of the Armor system and the large amount of save fixes all previous saves are no longer usable. For the past 6 months this has been avoided, however there were still a lot of save and load bugs that would occur. So to truly make the system work properly this was needed.

Alpha 6 does however adds a new character class known as the Pilot/Marine.

These pilots can then be loaded into a set of power armor by assigning them to a squad and launching them from the ship. This update allows for the ability to customize the armor and adds a lot of previous locked research to the current trees.

The current system allows for pilots to be launched from the hangar bay and aid in attacking enemy ships. Be careful with them however as their ships will become damaged from wear and tear as well as have the possibility of taking incoming damage in the event of combat.

Next steps is more improvements to the crew now that all crew types are in and working as well as fill in the gaps of waiting time between events.

As always bug fixes will continue to be added to the game.

ALPHA V6.0 PATCH NOTES


BATTLESHIP

  • Corrected rounding error in additional ships due to previous balancing.
    Docking bay should once again be properly displayed.
    Fixed an issue where battleship could be invulnerable to attacks.
    Fixed an issue where weapon slots were not set properly on the bigger ships.


BUILD MENU

  • For ships with a Hangar the power armor is now available.


CREW

  • Additional fixes for crew "floating in space"
  • Pilots can now be recruited.
  • Mechanics should once again be able to maintain fighters in the hangar if a hangar is available.
  • Fixed a crew size bug when loading save files.


DOORS

  • Fixed an issue where doors would not animate and open when crew members suddenly decide to enter a door when in front of it.


EVENTS

  • Fixed an invalid combat event message when a pirate ship is attacking.


POWER ARMOR

  • Light, medium, and heavy armor can now be researched.
  • Laser, Plasma, and Ion Rifles can now be researched.
  • Mechanics can now change the weaponry of the power armor assuming the technology is unlocked.
  • Squad status is now visible via the UI.
  • Scramble command can be given to a docked squad at any time.
  • The armor now has a docking station when in the hangar, the docking station will open and retract when in use.
  • Pilots protecting the ship must line up their shots via their piloting skills and then utilize their targeting ability to cause damage on enemy vessels.
  • Pilots in space will now take damage when in combat.


RECRUITMENT

  • Fixed an issue when recruiting crew members could result in an error.


RESEARCH

  • Begin Research button will no longer show when traveling to Earth. Only when actually docked.
  • Fixed research loading issues due to next available features.
  • Can no longer acquire the next ship unless pilots have been researched.
  • The battleship now requires pilot training and power armor found in the weapons section.


ROOMS

  • Briefing Room now requires 3 chairs as the maximum size for a squad is 3.
  • Briefing room temporarily disabled.
  • Room objects should now properly remove crew members when removed from the ship.


SAVE/LOAD GAME

  • Fixed a save issue when crew member is lost due to an event during an autosave.
  • Fixed a major save issue resulting from a crew loading issue.
  • Previous save files will no longer work. Remove previous save files.


SOUNDS

  • All armor effects have now been added when pilots interact with the armor sets.


WEAPON

  • Updated Ion Weapon recharge rate by 25%


UI

  • Abandoned ship background panel updated to fit current UI
  • Realigned small power armor squad icons.
  • Enabled menu click and sound effects to squad view.
  • Powered armor should now be displayed.
  • Ship status UI now has mouse over elements for the hull and current speed.
  • Cleaned up fighter references to reflect the proper power armor system.
  • Warning added when sector is cleared and a power armor is not docked. Leaving the system will lose the pilot and armor.
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