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The SentientEventsSteam Update #22!
Game update

Steam Update #22!

The Sentient · published 5 Nov 2016, 05:06 UTC

All eventsPlayers around this dateRead on Steam

The latest build focuses on some additional improvements to the overall crew.

The biggest change is the idea that times of day are no longer in effect in terms of shifts. Crew shifts are now split into Shifts 1-4 as well as the overall time of each individual shift has been reduced.

This allows for some elements of the game to shift more into fun gameplay versus adhering to strict average human biology with the focus on true simulation. Overall this should add a nice feel to a lot of the activities in the game and should begin to move to less waiting and quicker turn around times on various crew needs.

There are still some more crew updates that need to occur but work is beginning on Alpha 7 which will add more features to the game.

As always feedback from the community is greatly appreciated and if you like the game so far leave a review. It greatly helps with trying to get things completed quicker.

Alpha V6.2 Patch Notes


CREW

  • Additional movement checks to avoid "floating in space" bug. This is before the system is rewritten and the walking and running animations are smoothed.
  • Crew shifts have been renamed to shifts 1 - 4 instead of based around times of day.
  • Decreased shift time by 50% in order to get needs refilled and ready for the next shift quickly.
  • Fixed several errors with fixing crew member needs.
  • Additional status updates when relaxing.
  • Increased energy gain while sleeping by 50%.
  • Crew members given orders to relax in specific ways will now adhere to the order. For example if at the bar and told to use a game in the crew quarters they should now follow this direct order.


CURSOR

  • Cleaned up several cursor offset issues.


DOORS

  • Fixed an issue where doors were not graphically opening until crew members were in the room.


EVENTS

  • If there are pilots available they will be affected by excursion events first before losing the main crew.


POWER ARMOR

  • Fixed an issue where you could not change the armor on the last hangar bay.
  • Corrected an issue where the last armor would not launch on the battle cruiser.
  • Corrected the text on the hangar bay armor change system to properly reflect the correct hangar ID for consistency.
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