Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The SentientEvents7.3.5 Sneak Preview
Community

7.3.5 Sneak Preview

The Sentient · published 20 Feb 2018, 07:46 UTC

All eventsPlayers around this dateRead on Steam

The original plan was to show the improvements going into the major update while working toward a lot of code refactoring and cleanup. The plan was originally to show off the major change that was going to occur near the end of the month but in reality/personally I really want 7.3.5 to come out as there are a lot of things that I need in order to unblock me on several mechanics and overall feel of the game.

This is a little ahead of when I wanted to announce it but I want to avoid just working in the background without any verbal communication while things are hammered out so instead I think actions/visuals at times speak louder than words.


(The test ship size isn't final or indicative of a real ship this is just testing the full functionality)

For anyone that may be confused the game's main gameplay view is being changed to full isometric view. The current status of the update is all walls and objects have been blocked out and proportioned properly. The characters are still in progress but the art isn't final so for now things may appear more blocky than normal. Hoping to clean this all up before it gets into your hands.

The main reason for this change is there have been a lot of things that I want to do with the game that sadly with the current view just didn't allow for in a clean way. It felt like things were being tacked on or had to be worked around in unoptimal/clumsy ways which I didn't enjoy having to compromise over.

Now of course anyone who has purchased the game or bought it now will get this free update. I also plan on leaving the old version up for anyone who still wants to play that style.

More from The Sentient

Other announcements

All events
The SentientGame update15 Jul 2018.8.2 Pushed to live branchPushed .8.2 to the current live branch. Additional fixes with the save system and various memory fixes. This build also includes the ability to rotate objects with R during the build process. UI is going to get updated to reflect this soon. Whats next is now included in the build on launch.The SentientGame update27 Jun 2018WIP 0.8.2 Pushed to Unstable BranchPushed .8.2 to the unstable branch. For now its labeled as .8.1a. This includes the ability to rotate all of the ship objects along with a save game issue fix due to some of the new texture formatting. (For now press R or spacebar to rotate while in the build menu) There are several zFighting issues with the sprites so I want to clean that up before it goes to the main branch. Save files in the…The SentientGame update20 Jun 20180.8.0 Now LiveMerged all of the previous update code to the current branch. This should make things a lot simpler now as far as updates and not having to worry about multiple code paths. 0.8.0 Notes New Build System · Place objects wherever you want (Rotations to come in separately) · New door placements to move objects around New Animation System · Cleaned up the animation system to allow for quicker turn a…