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The SentientEvents7.3.5 Status Update
Community

7.3.5 Status Update

The Sentient · published 28 Feb 2018, 05:06 UTC

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Just a quick update all of the item placement code has been ported over to the new style. Working on the wall layout and adding some additional controls for raising and lowering them so you are able to hide or display them etc.

Due to the overall build changes a new UI for the build system is needed which will come with the ability to change door location in rooms now. Hoping to get these changes out very soon as it gives the game a much needed boost. There is also now an icon when an item can not be reached so it should aid in any confusion.

I want to get this into everyone's hands sooner rather than later so the initial ship layout may be the first to make it into the build and temporarily disable the others to get feedback faster. Next update will have more graphics and show off progress a bit more but progress is being made and very excited to show it off soon.

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The SentientGame update15 Jul 2018.8.2 Pushed to live branchPushed .8.2 to the current live branch. Additional fixes with the save system and various memory fixes. This build also includes the ability to rotate objects with R during the build process. UI is going to get updated to reflect this soon. Whats next is now included in the build on launch.The SentientGame update27 Jun 2018WIP 0.8.2 Pushed to Unstable BranchPushed .8.2 to the unstable branch. For now its labeled as .8.1a. This includes the ability to rotate all of the ship objects along with a save game issue fix due to some of the new texture formatting. (For now press R or spacebar to rotate while in the build menu) There are several zFighting issues with the sprites so I want to clean that up before it goes to the main branch. Save files in the…The SentientGame update20 Jun 20180.8.0 Now LiveMerged all of the previous update code to the current branch. This should make things a lot simpler now as far as updates and not having to worry about multiple code paths. 0.8.0 Notes New Build System · Place objects wherever you want (Rotations to come in separately) · New door placements to move objects around New Animation System · Cleaned up the animation system to allow for quicker turn a…