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The SentientEventsBuild System Status Update
Community

Build System Status Update

The Sentient · published 23 Mar 2018, 06:44 UTC

All eventsPlayers around this dateRead on Steam

Just a quick update as progress is continuing, all of the ship floor object placement code has now been completed, this not only includes the placement of floor objects and rooms in whatever way you want to lay them out but also all of the walk map data has now been completed and updated. There is still some work that can be done with wall objects but those aren't considered blocking for the next update. A lot of this was rewritten and built from scratch to avoid the bugs and issues that came from the old system of the constant reiteration and changing things while the game was in heavy experimentation mode.

What took so long between updates?
I'm sure this is a question but there was a huge knot that had to be fixed with some layering issues and the way crew members, doors, and objects all overlayed properly on the game world. This has now been cleared up and should be a great working solution. Also a bit of illness caused some slowdown to be transparent but everything is back going full speed.

The next step is now getting the AI (crew members) to adhere to all of the new changes and to respond accordingly. Then making sure all of the art is in its finalized form and not just the blocked out art you see as things just need to be smoothed out.

Personally I am extremely passionate about getting all these changes into everyone's hands as quickly as possible but want to make sure the experience feels great so there is a great base to build onto for the additional content. This may ruffle some feathers but I'm committed to getting the game to the quality level I am happy with so patience is needed but from what I have played I think everyone will be very happy with the change.

A lot of this is a massive rehaul of a lot of the overall systems. All of this isn't a really fast quick change or taped on so remain patient and will try and get more images and pics up soon to showcase the changes. Feel free to ask any questions on the forums and I will try and get to them.

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The SentientGame update15 Jul 2018.8.2 Pushed to live branchPushed .8.2 to the current live branch. Additional fixes with the save system and various memory fixes. This build also includes the ability to rotate objects with R during the build process. UI is going to get updated to reflect this soon. Whats next is now included in the build on launch.The SentientGame update27 Jun 2018WIP 0.8.2 Pushed to Unstable BranchPushed .8.2 to the unstable branch. For now its labeled as .8.1a. This includes the ability to rotate all of the ship objects along with a save game issue fix due to some of the new texture formatting. (For now press R or spacebar to rotate while in the build menu) There are several zFighting issues with the sprites so I want to clean that up before it goes to the main branch. Save files in the…The SentientGame update20 Jun 20180.8.0 Now LiveMerged all of the previous update code to the current branch. This should make things a lot simpler now as far as updates and not having to worry about multiple code paths. 0.8.0 Notes New Build System · Place objects wherever you want (Rotations to come in separately) · New door placements to move objects around New Animation System · Cleaned up the animation system to allow for quicker turn a…