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X-Morph: Defense - European AssaultEventsThe design of the X-Morph core
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The design of the X-Morph core

X-Morph: Defense - European Assault · published 17 Oct 2018, 12:40 UTC

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Hello!

We are back from PGA 2018. We had a lot of fun, met lots of amazing people and learned a lot from our fellow indie exhibitors. Shows like these are draining physically, but we always come back with our heads full of ideas and invaluable knowledge.

As we continue our efforts with the Nintendo Switch version of X-Morph: Defense we stumbled upon a stash of old versions of the X-Morph core. Like almost everything in the game, this structure went through multiple iterations and changes in style. We made a short video presenting the various stages of the core’s development.

https://youtu.be/Gb0_zp3KycI

As you can tell, initially we wanted the core to look entirely different. At first, it was supposed to be consistent with the fleshmachine design, just like our towers and the fighter. With the introduction of the new, energy-based style, we began the search for the design that satisfied us. It was a long road.

The whole history of the core design is an interesting one, so we will write a more extensive piece about it. Stay tuned!

EXOR Studios

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