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X-Morph: Defense - European AssaultEventsCommunity Map Spotlight - Oasis
Community

Community Map Spotlight - Oasis

X-Morph: Defense - European Assault · published 16 Nov 2018, 12:39 UTC

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Long time no see!

First of all, we would like to apologize for being so quiet here lately. We’ve had our hands full working on the Nintendo Switch version and the recently released mouse and keyboard support patch for Xbox One. We aren’t the only ones who have been at work, however! One of our community members, Makichika, known here as Daisy 023 created an awesome map we would like to showcase today.

The map is called Oasis and it’s Makichika’s first one ever. And, oh boy, what a first map it is! The setting enchanted us with all the little details spread around the city. Just to give an example - there are emergency team cars standing beside the buildings on fire. It’s minute, but evokes the feeling of invading a city that is actually inhabited!

When it comes to gameplay we have to give you a word of warning. Oasis is really hard. The number of enemy units, especially the air support is through the roof. You can easily control the ground units with proper mazing and most of them can be forced to take a single path, but you’re going to have a lot of things to take care of. We recommend starting on easy and then working your way up, once you’ve got a grip on the specific waves’ power levels.

Once you jump the hurdle of 1000 (sic!) jet fighters you are going to be rewarded with something we have not seen before on a custom map - dialog lines and cutscenes implemented from the original campaign, Makichika has chosen the elements which fit the narrative of the Oasis and added them to the level. It’s another small thing that just adds to the awesomeness, You will also encounter Manticores and Tortugas, the enemies from the latest DLC (even if you don’t have the DLC)!

There is one small bug you have to look out for - there is an armored door to the south of the core. It is supposed to be destroyed in the bomber cutscene, but sometimes it does not happen. It can lead to some errors, but it’s resolved by simply bombing the door. We know it’s going to be fixed soon, though! Makichika is also working on more custom maps, so we’re very excited to see what’s next.

When Pacanus saw me playing the map he just said “What pretty chaos!”. Do you have what it takes to survive this madness? Find out today, download the map from the Steam Workshop!

https://steamcommunity.com/sharedfiles/filedetails/?id=1559327901

Have a good one,
EXOR Studios

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