Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Naev Soundtrack›Events›Naev 0.11.1 Released!
Game update

Naev 0.11.1 Released!

Naev Soundtrack · published 3 years ago

All eventsPlayers around this dateRead on Steam

The Naev DevTeam is proud to announce the release of Naev version 0.11.1. This update fixes some issues on certain platforms with video memory corruption and crashes, and a myriad of smaller issues here and there. It is highly recommended to update to the newest version. We would like to thank all the contributors who have participated and helped in the making of this release.
Watch on YouTube

Changes since 0.11.0

  • Give all ammo back to player after doing obelisk
  • Fixed player being invincible after completing an obelisk
  • Fixed a crash when loading games while a landing hook was running
  • Fixed race condition in threadpool
  • Fixed asteroids spawning in not proper shapes
  • Fixed autonav wobble and overshooting
  • Point defense won’t shoot at disabled pilots anymore
  • Fixed battery descriptions
  • Discovering a hidden jump will make both directions known
  • Fixed AI trying to scan hostile targets they lost track of
  • Properly save and load reward_value to and from saves
  • Fixed events and missions being able to trigger in obelisk tests
  • Fixed beam weapons not hitting asteroids
  • Properly compute weapon range with launch_range modifiers
  • Fixed some range checks with inrange weapon sets
  • Fixed Empire Pacifier mass being too low
  • Fixed warning when looking at internal flow amplifier descriptions
  • Removed Soromid Ira turret and forward weapon stats
  • Fixed reality rip and avatar of sirichana abilities giving errors when the AI tries to use them
  • Fixed issue on some systems with indexed images
  • Fixed pirates and pilots that don’t care being able to disable the fake transponder
  • Can now see and target allies that are stealthed
  • Pheromone emitter won’t do anything in exclusively claimed systems
  • Fixed some weapons such as beams not hitting targets other than selected one
  • Fixed rendering order making it so most effects were below the player
  • Fixed fallback switch weapon sets not being found properly
  • Fixed bioship “Wanderer” perk giving absolute accel bonus instead of relative
  • Increased Neural Accelerator Interface energy regen malus to -100%
  • zalek/blackhole/zbh09: don’t error out when a bioship ceases to exist
  • kidnapped/traffic_00: fixed formatting string telling the player what system to go to
  • kidnapped/traffic_01: ship should spawn if taking off in the same system, not just jumping in
  • tutorial/nelly01: fixed derelict message not appearing
  • minerva/pirate4: fixed save me spam only being print once
  • neutral/seek_n_destroy: fixed warnings when taking off in the same system
  • sirius/achack/achack01: fixed not being able to accept mission
  • dvaered/dv_diversion: fixed not being able to accept mission
  • dvaered/dv_bikers: don’t allow the player to use escorts and properly update mission TODO
  • sirius/achack03: fixed not being able to complete the mission
  • neutral/kidnapped: fixed inconsistency in the name of the system to go to
  • shadow/shadowrun: fixed VN issues not allowing mission completion
  • shadow/shadowrun: changed locations to make it possible to do in the allotted time-frame
  • shadow/shadowvigil: fixed Seiryuu not appearing
  • shiplover: don’t ask the player about ships they can’t obtain
  • Fixed many typos
  • Translation updates
More from Naev Soundtrack

Other announcements

All events
Game update31 Mar 2026Naev 0.13.4 Released!With a nice accumulation of bug fixes since the last release, it’s about time to release Naev 0.13.4. Most of the fix relate to small mission bugs, however, some of the larger changes include fixing escort mission buggering out, faction hits being larger than necessary, and a very rare crash that could happen with NPCs are jumping out. Development has largely focused on the upcoming 0.14.0, wit…Game update25 Jan 2026Naev 0.13.3 Released!A lot of minor and major issues have been fixed since the 0.13.2. In particular, the save updater not adding additional cores as necessary, a rare crash when switching ships, and how the plugin manager handles zip plugins have all been fixed. Also a long standing bug where the player could get attacked by friendlies in missions has also been fixed, as well as certain exclamation marks appearing…Game update9 Jan 2026Naev 0.13.2 Released!With the fix of some more fairly important issues, we’re releasing 0.13.2. Continuing with last patch’s audio fixes, we have some more, including some mission blockers if you have EFX disabled, and some songs playing too fast in certain conditions. Other than that, some minor fixes such as NPCs missing some core outfits or antique derelicts causing drop in pirate standing have been fixed. We’ve…