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Wolfenstein II: The New Colossus›Events›Patch for November 19, 2018: NVIDIA Adaptive Shading
Game update

Patch for November 19, 2018: NVIDIA Adaptive Shading

Wolfenstein II: The New Colossus · published 19 Nov 2018, 17:54 UTC

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A new patch has been deployed to implement NVIDIA Adaptive Shading, improving the performance of Wolfenstein II: The New Colossus. We’ve been working with NVIDIA to make sure the game runs great on NVIDIA RTX hardware. Wolfenstein II: The New Colossus debuts the first implementation of NAS.

Additional patch notes:

  • Added support for NVIDIA Adaptive Shading on NVIDIA RTX series GPUs. (Improves frame rate by dynamically adjusting the shading resolution in different areas of the screen, without affecting fidelity).
  • Ensured that, on multiple GPU systems, the discrete GPU is preferred over an integrated GPU.
  • Players can now choose to ignore/suppress warnings when the selected video settings exceed the amount of dedicated VRAM available on the GPU
  • Fixes for skinning issues on GTX 970

For more information, check out the below info from NVIDIA:

GeForce RTX graphics cards support several new, innovative advanced shading techniques, that enable developers to further improve performance, and do things that were previously impossible. One of these techniques is NVIDIA Adaptive Shading (NAS), formerly known as Content Adaptive Shading (CAS). This adjusts the rate at which portions of the screen are shaded, meaning the GPU has less work to do, boosting performance. Factors like spatial and temporal color coherence are measured each frame, and in areas where detail remains unchanged from frame to frame, such as sky boxes and walls, the shading rate can be lowered in successive frames.

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