The excessive list of learnable skills in the dialogs when the conditions are met were shrunken down to a notification that skills can be learned. This improves the user experience by reducing clutter and making it easier to understand skill acquisition.
Midbosses became stronger, providing a greater challenge for players and enhancing the game's difficulty progression.
VM: Terminal now has an Exit option, allowing players to easily exit the terminal interface without having to resort to alternative methods.
You can now die from being poisoned or burned, adding a new layer of strategy and risk management to gameplay. Players will need to carefully manage their health and status effects to avoid fatal consequences.
Bug Fixes
Some minor bugs were fixed, including issues with Ultima and Cendril.
The caves in Cendril now have correct backgrounds, and the monsters approaching the main character function as intended, improving the overall visual and gameplay experience.
The minimap in Cendril's caves is now working properly, providing players with accurate navigation and orientation within the caves.
Passibility errors in Cendril were fixed to ensure that players can move through the environment without getting stuck or encountering impassable obstacles.
Two game-breaking bugs were addressed: the quest-givers in Cendril no longer cause crashes or game freezes, allowing players to progress smoothly through the game.