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Dangerous Land›Events›Patch 0.5.3
Game update

Patch 0.5.3

Dangerous Land · published 3 years ago

All eventsPlayers around this dateRead on Steam

Changes and additions

  • Slightly changed the color of the grass.
  • The grass is larger, making it appear denser.
  • Increased wind effect for trees.
  • Added "Continue Playing" option after winning a mission, allowing continuation of the game in the current mission - Option available only in the full version.
  • Slightly shortened the duration of opening/closing the player mode selection window.

Gameplay Balance

Upgrades

Town Hall Upgrade

  • Increased durability points: 50 => 80

Better Health

  • Food cost: 200/200/300/370 => 200/250/300/350

Better Tools

  • For units - Increased resource gathering speed: 5%/10%/20% => 10%/20%/35%
  • Gold cost: 0/10/30 => 0/25/50

Special Actions

Feast

  • Duration: 1:00 => 1:30

Speed Up Berry Farm Production

  • Duration: 1:00 => 2:00

Bug Fixes

  • Fixed: Arrows could embed themselves in the player's sword.
  • Fixed: Player's arrows could embed themselves in the bodies of allied units.
  • Fixed an issue that sometimes occurred when a unit changed its attack target, which was the player.
  • Fixed an issue that sometimes occurred when the opponent destroyed an observation/guard tower.
  • Fixed: Workers could sometimes freeze while cutting down a tree.
  • Fixed: The icon of a unit on the tower did not update.
  • Fixed: Interruptions could occur during resource gathering.
  • Fixed: Towers sometimes did not mark the enemy group.
  • Fixed: Upon detecting an enemy, the information window always briefly appeared in the center of the screen.
  • Fixed: If a special action was initiated in one type of building, it could not be initiated in another building.
  • Fixed: The towers did not shoot at units from enemy camps.
More from Dangerous Land

Other announcements

All events
Major update3 Sep 2026Update 0.13.0Hello, Lords! After a long wait, I can finally give you what I’ve been working on for the past several months. Work on this update took so long because many completely new systems and mechanics have been added to the game, making it much more extensive in many ways. One of the biggest new features is the new Conquest Campaign, which offers a completely new experience, both visually and mechanic…Community5 May 2026Development News - Environment in the Conquest CampaignHi everyone, Today I’m coming to you with another batch of information about the new update, which introduces the beginning of a new Conquest campaign, along with many new features and changes. The update is getting closer to completion, so today I want to show you something more polished. I wanted the new campaign to look a bit different visually, and for the player to see familiar elements in…Community17 Feb 2026Development News - Conquest ModeHi everyone, I’ve been working on the new 0.13.0 update for quite some time, and I’d like to share some progress with you. The next update won’t be released anytime soon, and I also don’t want to stay silent for that long, especially since the amount of new content I’m planning to add is huge, which is why I’m making this post. As a reminder, this update and the following ones will focus on the…