
The new WRATH of RATATOSK system added last week has been working as expected and the squirrels are once again kicking my developer arse! More balancing to come...

I've also been cleaning up a few things and have re-added destructible windows to buildings in the Squirrel Town mission zone. There is something about hearing squirrels destroying things in the distance...
One of the pain points for new players were the 'active pickups' not having any UI feedback... this has finally been added! 'Active' pickups and moveable objects now show a hand icon when interaction is possible.

Hopefully soon I'll will have the hive economy and hive health systems active. This system has turned into a more complex 'hive simulation' than I had initially planned... and will probably need to scale the scope back as I am only 1 person...
At it's core the hive system serves to dynamically generate mission parameters and to make in-mission actions affect hive defense, health, happiness and population parameters... still a ways to go!
GLHF! Play smart with skill and you just might make it back to the hive... alive...
AI GENERATED CONCEPT ART:
