Added player filtration/access control system, allowing server owners to deny player entry based on a variety of criteria such as VAC/Game ban count or date issued, account age, and playtime hours.
Animations
New Prone Animations
New Stance Transition Animations
Weapon-World Collision
Weapon Sway
Fixed issue where FP camera could get stuck off screen (part way through a camera animation) if there was a network correction while the player was in the middle of a vault
Fixed issue where a player's leaning state, from the perspective of other players, could go out of sync on the server
Audio
Replaced far sounds with better-quality sounds
Reduced footstep sounds by 20%
Decreased volume on all Close Echo sounds as they were overpowering the main gunshot
Adjusted ricochet, suppression, and bullet crack sounds, making them louder
Buildings
Added many new props, replaced placeholder assets
Added lights to all enterable buildings, set low culling distances for better performance
Set lights to not cast dynamic shadows for better performance
Characters
Rebaked all character LODs, adjusted LOD materials to blend better as you move away from other characters
US, RU, PMC, Insurgent, USMC, and NVA characters have new additions, backpacks removed, new faces, and material optimizations
Fixed death timer handle reset that was preventing death animations from playing, if configured
Cleanup
Fixed misspelling of Wehrmacht assets
Removed several Textures, Meshes, Materials, and Blueprints that were no longer being used
Updated M203GL Launcher
Moved all buildings, props, and blueprints out of the Operation folders and into HDAssets
Credits
Added several Developer, Contributor, and Supporter names to the credits list
DLC Maps
Replaced Ultra Dynamic Sky lighting with new Lighting system
All DLC maps are still Work In Progress, performance varies
Gameplay
Major improvements to AI, including new mechanics for dynamic cover and more cautious advancement on objectives
Re-enabled collision between players
Adjusted movement speeds
Implemented "interaction sphere" for dropped kits, making them easier to interact with and to pick up off the ground.
Resolved an issue with players talking over voip that were not able to be heard if there were several players talking simultaneously
Tuned removal behavior of shot tracking to enhance server stability
Implement prone "hold" input behavior for crouch toggle on gamepad
Game Servers/Multiplayer
Additional security improvements and enhancements
Added server auto-mod download feature where joining clients will download the mods deemed necessary by the server before loading into the map
Introduced the ability for mod authors to mark select modifications as "server-only" and not required for clients to download
Omit non-essential server tags from GameTags section to prevent overflow
Enabled steam rich presence, allowing for server connection info to be provided via the "Game Info" dialog for steam friends currently in a server
Allow for players to join a server through a steam game invite or off of a friend directly
Lighting
Updated lighting BP with an updated v2 version
Removed lighting levels that were using Ultra Dynamic Sky lighting
Imported new v2 lighting templates
Updated all maps with new Lighting v2 templates
Created new cube maps for all maps and lighting scenarios
Maps
Rebuilt all HLODs without Normal maps, reducing overall texture memory
Instanced several props used on buildings to reduce draw calls
Replaced several meshes with merged versions to reduce draw calls
Added new lighting levels with a new lighting system
Removed several merged walls and replaced them with individual meshes, reducing draw calls
Reduced landscape material shader complexity on all maps, helps performance on Low and Medium Quality settings
Resolved issue with bots not spawning on some map configurations with capture points whose radius extends beyond the allowed boundaries of the nav mesh or are affected by a nav modifier
Khafji
Increased playable area from its current 1km area to 4km
Added more capture routes for AAS
Added more props, cover, and buildings
Replaced Ultra Dynamic Sky with new Lighting Setup
Risala
Replaced several buildings and assets with optimized assets to improve performance
Increased the ratio of non-enterable buildings versus enterable buildings for better performance
Replaced the Embassy building, and made that area into a cargo container area
Replaced Ultra Dynamic Sky with new Lighting Setup
Argonne
Added background foliage to the outside play area
Replaced several merged meshes with their individual meshes to reduce tri count and draw calls
Added foliage color variation
Improved landscape roughness and specular settings
Replaced Ultra Dynamic Sky with new Lighting Setup
Montecassino
Replaced merged sections of the monastery with their individual modular meshes for better performance
Added interior lights to the monastery
Added more cover and firing positions to the interior of the monastery
Added foliage to the background mountains
Reduced landscape shader complexity for better performance on Low and Medium settings
Replaced Ultra Dynamic Sky with new Lighting Setup
Lam Dong
Replaced large water plane with smaller water plane meshes
Improved overall foliage quality on Jungle foliage
Optimized collisions on all the Jungle Huts
Added the ability to climb the Watch Towers
Replaced Ultra Dynamic Sky with new Lighting Setup
Jaziira
Our new official 2km² map set in Somalia
One full layout, ready to play for the update. The rest of the map will continue to be worked on for the coming updates and the addition of vehicles in the future with larger routes
Added "Quality Switch" to all master materials for Diffuse, Normal, and ORM, this will reduce texture memory on Low and Medium Quality settings
Quality switch applies to landscape, props, effects, and foliage as well
SDK
Added setting to allow for pak files to be compressed during mod packaging to help cut down on the file size of larger mods
Added PBR Validator Tool, which helps set all materials and textures within the PBR range
Fixed some cases of packaging error "Package X is set to NeverCook, but something is trying to cook it!" that would occur if the mod had references to engine content
The editor will now load straight into the HarshDoorstop uproject automatically if the user launches the editor by running UE4Editor.exe directly
Enabled EQS Editor setting
Added BP static: SetCastStaticShadow
Updated description of "No Recoil" setting to better clarify that it removes a weapon's configured cone of fire in addition to removing any recoil
User Settings
Exposure value used by Low, and Medium settings adjusted, levels should not be dark or pitch black anymore
Disable mouse smoothing setting by default
Added "Vote Yes" and "Vote No" keybindings, used for player voting system
Added keybinding for "Chat History" with the default key set to 'Forward Slash' instead of 'F12'
VFX
Reduced emitter delay on the smoke grenades, start time reduced from 11 seconds to 3 seconds
Added fourth LOD to smoke grenades and increased the distance they cull out
Increased the duration of the suppression effect
Weapons
Adjusted all weapon materials for new lighting
Removed tracers on all weapons except for Squad Leaders, and Machine Gunners
ADS, Braced Aim, Recoil, and Camera Shake have been adjusted on all weapons
Optic material has been optimized, reducing frame drop
Fixed bone damage multipliers that were improperly set
Various fixes to client weapon clip ammo jitter and desync, resulting in reloads not working among other issues
Fixed issue involving weapons with fast fire rates that would sometimes drop the player's inputs to fire the weapon if the fire button was released and subsequently held down in quick succession
Fixed crash from unsafe call to stop weapon fire during GC when exiting the game
Fixed issue involving single-load weapons (ones with a dry reload function) ending up with a partial ammo clip after a combination of dry and partial reloads
Resolved issue with ammo capacity totals counting the clip ammo from ammo clips loaded into other guns in inventory that accept the same ammo clip type
Adjusted ammo bag and medical bag are slower to heal, however, they replenish more HP per tick
Bandages heal for less HP
Full top-to-bottom review and adjustment of every single weapon in-game
Faction Kits reviewed and adjusted
Grenade throw distances adjusted
Known Bugs
Jaziira, shell casings cull too early when ejected from the weapon
Khafji needs more improvements to increase performance
Arms glitching while switching between weapons
Grenade explosion, one of the explosion effects has a flickering flipbook texture